203 Immersive Learning and the Future of Workplace Learning
1:15 PM - 2:15 PM Wednesday, October 25
Workplace learning is a two-way relationship between a company’s desire to stay competitive and employees’ need for information to engage job functions. With the struggle for competitive advantage expected to only accelerate, it pays dividends to create a flexible and technology-enabled learning ecosystem that can foster the future generations in the workforce.
In this session, you will discuss the best practices that organizations need to consider in order to support today’s workforce and remain competitive. You will explore examples including the use of mobile technology, the adoption of social learning tools, increased alignment with corporate objectives, the use of adaptive learning principles, and the ability to measure effectiveness. You will also learn about short-term and long-term approaches to workplace learning, including virtual reality, gamification, serious games, and augmented reality for the workplace.
In this session, you will learn:
- Best practices to ensure a successful approach to corporate training and workplace learning
- How to ensure employees stay ahead of the curve with training
- Best practices to ensure that you are equipped to approach future learners and generations entering the workforce
- What new technologies you will see more of in L&D in upcoming years
Intermediate to advanced designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
discussed in this session:
HTC Vive and the Leap Motion controller.
Andrew Hughes is the president of Designing Digitally. He founded the company in 2001 and has extensive experience in the development of enterprise learning solutions for government and Fortune 1000 clients. Andrew is also a professor at the University of Cincinnati, and he has been a consultant for the Ohio Board of Regents and the US Department of Education’s Office of Innovation, where he helped to develop groundbreaking learning spaces for the K-12 sector. Andrew was named a 2016 Learning! Champion by ELearning Magazine.