616 BYOL: Engaging Tech—Getting Started with Augmented Reality
3:00 PM - 4:00 PM Thursday, October 26
Finding ways to make learning “stick” with technology is always a challenge. Augmented reality (AR) is one of those “make it stick” technology options available for education and training. However, AR can seem overwhelming, expensive, time-consuming, and difficult to use in everyday learning development. It’s these assumptions that can cause designers and developers to overlook the potential this technology holds for their learners, which is a shame, as AR is becoming simpler and cheaper than ever to create.
In this session, you’ll explore just how easy it can be to get started with augmented reality. You’ll be introduced to free development tools that you can use to create original AR content. You’ll then use a selection of these tools to immediately create your own AR project that you can share with your colleagues as a proof of concept. You’ll leave this session with the practical knowledge you’ll need to plan, build, and share engaging AR projects for learning.
In this session, you will learn:
- How to plan out successful AR elements for use in your projects
- About the necessary components of a successful AR project
- How to design your own AR project with free development tools
- How you can use interactions and multimedia assets to enhance an AR project
- How to publish your AR design
Novice to intermediate designers and developers.
discussed in this session:
Aurasma, Entiti, and mobile devices.
A mobile device (iOS or Android) and a laptop.
Destery Hildenbrand is a learning specialist with Rockwell Collins and an adjunct instructor at Kirkwood Community College in Cedar Rapids, Iowa. He is always exploring useful and effective ways to incorporate technology into learning and development. With over 12 years in the training and development industry, Destery’s main areas of focus are learning technology integration, instructional design, and augmented reality solutions.
Senior Manager, Design
Royal Bank of Canada
Mark Banit is a senior manager of design at the Royal Bank of Canada. With a background in multimedia design, Mark has been creating engaging digital learning experiences for over 15 years. Prior to moving into corporate learning and development, he spent 10 years working in the higher education sector creating interactive online learning, providing consulting and training other developers. In his current role he manages the design and development of effective learning strategies and solutions deployed throughout the organization.