ELR101 Train Your Brain with Games!
10:00 AM - 10:45 AM Wednesday, October 25
Most companies agree that people are their most important asset. In properly developing those human assets, companies seek long-term success through increased productivity, improved longevity, and other benefits. Then why are so many companies not realizing the best return from their training investment? The answer: poor retention of training materials.
During this session, You will learn how complementing your training materials with games will boost employee engagement and yield significantly increased retention. Games deliver lots of actionable data to measure effectiveness, both individually and through group learning, showing gaps and areas to optimize for a continuous cycle of improvement.
In this session, you will learn:
- How playing games can improve problem-solving skills and learning abilities
- How playing games can boost the formation of new memories
- How games stimulate mental cognition and produce positive brain changes
- How playing immersive, exploratory games are a workout for the brain and can drive home on-the-job skills
Novice to advanced designers, developers, project managers, managers, directors, and senior leaders.
Technology discussed in this session:
A variety of web-based multi-player games showcased on mobile/tablets/kiosks.
The Game Agency
Stephen Baer, managing partner at The Game Agency (TGA), creates digital solutions that acquire and activate audiences. Stephen and TGA have developed award-winning game-based solutions that have been used to onboard new employees for sales and product training, security, compliance, processes, customer service, and many other training topics. His primary responsibility has been to oversee the creative execution of campaign rollouts. Stephen helps companies design and deploy smart, scalable communication strategies to acquire and retain audiences while creating and optimizing interactive training content. Stephen leaves lasting impressions and produces proven results across earned, owned, paid, and shared media.