SELR105 Using Games to Make Your Training More Effective
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
Employee training expenses in North America exceed $70 billion each year. Unfortunately, much of that learning is passive, dull, and uninteresting—in other words, not effective. An alternative to this type of training is to provide active, interesting, and engaging instruction—in other words, effective instruction. This session will showcase how game-based training motivates learners, improves retention, and drives better business results.
This session will explore six performance objectives and align a unique game mechanic with each one. You will create and play a meaningful, motivational, and memorable game and compete for real-world prizes. This session will provide you with a new toolkit for game-based training and some exercises that you can bring back to your corporate classroom.
In this session, you will learn:
- How to identify the right game mechanic for your training objectives
- How to build fun and effective custom training games in minutes
- How to analyze detailed data analytics to assess learning gaps and behaviors
- How different game types and mechanics can help increase knowledge retention
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
This session will leverage The Training Arcade to create a game on a PC, and any attendee will be able to play the game on their phone, tablet, or PC with WiFi.
Professor of Instructional Technology and Director of the Institute for Interactive Technologies
Karl M. Kapp, EdD, is a professor of instructional technology at Bloomsburg University, where he teaches game design and gamification classes. Karl also serves as the director of Bloomsburg’s Institute for Interactive Technologies. He has authored or co-authored eight books, including The Gamification of Learning and Instruction and Play to Learn. Karl is the author of several LinkedIn Learning courses, including the "Gamification of Learning," and is designer of the instructional card game "Zombie Instructional Design Apocalypse." He has received the eLearning Guild's Guild Master award and was named a LinkedIn Top Voice in Education in 2017. Karl speaks and consults internationally, helping organizations with the convergence of games, learning, and technology.
The Game Agency
Stephen Baer, managing partner at The Game Agency, oversees the creative strategy and execution for campaign rollouts. Previously, Stephen was director of brand integration at Atari where he oversaw development and marketing for all branded games. Before this role, Stephen was a marketing executive for three divisions of General Electric (NBC, GE Appliances, and GE Plastics). Earlier in his career, he was director of business development at GCI Group, a subsidiary of WPP. Stephen has received several corporate awards including General Electric’s Marketing Excellence Award and GCI Group’s Entrepreneurial Spirit Award. He is a graduate of Oberlin College and Columbia University.