107 Learning Games: Aligning Game Elements and Learning Objectives
10:45 AM - 11:45 AM Wednesday, October 24
Games and Gamification
When designing learning games, there is a tendency to overcomplicate gameplay and overshadow the learning objectives. Designers often focus on complex rules of play, convoluted UX, and using too many game mechanic elements. One L&D team was tasked to create two engaging games for new-hire orientation. Where do they start, what are the learning objectives, and how can game mechanics align with learning objectives?
This session will explore the creative process used in creating two types of gamified activities for a new-hire orientation. It will cover several game mechanic elements, such as points, leaderboards, narratives, discovery, challenge, and progression. Throughout the session, you will learn the process behind identifying the learning objectives and aligning the game mechanics to complement each objective. In the end, you’ll see how all of these elements combine to create a simple, engaging, and functional game used in onboarding sessions. The end product combines both digital and analog game components.
In this session, you will learn:
- Basic game mechanic elements
- About aligning game mechanics to learning objectives
- About resources used to create the final playable product
- About combining AR into analog game play
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
HP Reveal (AR) and 3-D printing.
American Homes 4 Rent
Keith Sensing is a training specialist at American Homes 4 Rent. He has been involved in multimedia design and the education industry for over 20 years. Keith has developed eLearning and multimedia and lectured for organizations including SAE Institute, the International Academy of Film and Television, the Audio Engineering Society, and Learning A-Z.
American Homes 4 Rent
Reggie Jose, a training specialist with American Homes 4 Rent, is an instructional and learning developer with a decade of training experience. He has worked alongside such companies as 5-hour Energy and MGM Resorts and also runs a small 3-D printing company with his wife. Reggie's work has run the gamut from eLearning and curriculum design to video game design and development, from 3-D modeling and printing to playwriting and stage performance. Reggie holds a BS in psychology and theatre from Fairmont State University and a Recording Engineer Certification from Recording Workshop.