407 Gamification vs. Game-Based Learning
10:45 AM - 11:45 AM Thursday, October 25
Games and Gamification
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry, and it can be quite confusing. This session will explain the key differences and definitions that can assist practitioners in ensuring they use the wording appropriately.
This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences and discuss the best practices in their development. This will also include a breakdown of how to implement either of these aspects into your learning experiences.
In this session, you will learn:
- The differences between gamification and game-based learning
- How to determine if someone is learning from games
- When games are appropriate to use
- Why games are the future of learning
- Key aspects of gamification
- What makes up serious games
- How to implement gamification and serious games in the workplace
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Unity, VR, AR, and badging and rewards systems.
Andrew Hughes is the president of Designing Digitally. He founded the company in 2001 and has extensive experience in the development of enterprise learning solutions for government and Fortune 1000 clients. Andrew is also a professor at the University of Cincinnati, and he has been a consultant for the Ohio Board of Regents and the US Department of Education’s Office of Innovation, where he helped to develop groundbreaking learning spaces for the K-12 sector. Andrew was named a 2016 Learning! Champion by ELearning Magazine.