P24 Designing Digital Games to Support Learning Transfer
8:30 AM - 4:30 PM Tuesday, October 23
Getting learning to “stick” is a major challenge for organizations. People “learn,” but they don’t remember. Failure to recall learning means they cannot transfer that learning to job performance. Much of what they “learn” gets forgotten without practice, feedback, and spaced reinforcement. Games offer a unique and powerful solution to this common problem.
In this workshop, you will learn how to build games designed to help people remember and transfer learning to their jobs. You will discover how digital games provide opportunities for practice, feedback, and spaced repetition. You will examine how games can provide not only the ingredients people need to learn, but also the spaced retrieval practice they need to remember. You will explore various kinds of digital games, such as digital audience response system games (useful for live events), blended games that use digital and tabletop components, and mobile games.
In this session, you will learn:
- How different types of games (ARS, mobile, blended, quiz-style, etc.) work to build memory—e.g., via hands-on game play
- How to match up core dynamics, game mechanics, and game elements to learning and remembering needs
- A six-step learning game design process
- About prototyping and user testing techniques for games
Novice to advanced designers, developers, and managers. No prior game-making knowledge or skills are required. It is helpful for attendees to have some foundational knowledge of instructional design.
Technology discussed in this session:
Audience response games (Jackbox games and others); game-making tools (Construct 2, Knowledge Guru); prototyping tools (Marvel, Balsamiq); and a variety of mobile games (commercial games and learning game counterparts: SimCity BuildIt/TE Town, Elevate/KG Drive).
President and Chief Product Officer
Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.
Professor of Instructional Technology and Director of the Institute for Interactive Technologies
Karl M. Kapp, EdD, is a professor of instructional technology at Bloomsburg University, where he teaches game design and gamification classes. Karl also serves as the director of Bloomsburg’s Institute for Interactive Technologies. He has authored or co-authored eight books, including The Gamification of Learning and Instruction and Play to Learn. Karl is the author of several LinkedIn Learning courses, including the "Gamification of Learning," and is designer of the instructional card game "Zombie Instructional Design Apocalypse." He has received the eLearning Guild's Guild Master award and was named a LinkedIn Top Voice in Education in 2017. Karl speaks and consults internationally, helping organizations with the convergence of games, learning, and technology.