SEMT103 Why Your Organization Needs Virtual Reality Training Today
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: Emerging Tech Stage
Millennials and Gen Z are entering the workforce at an accelerating rate. These incoming generations’ expectations from their training media are very different from those of previous generations. Virtual reality training offers a potent tool to address the media and learning needs of these younger generations. However, since VR is still an emerging technology, there is a lack of data and case studies and many misconceptions surrounding cost and best operating practices.
In this session, you will explore the global disruption VR is causing as a medium for training and professional development. You’ll deconstruct the myths surrounding virtual reality through an exploration of case studies and the latest data available. This session will provide you with an overview of the startup cost and the best operating practices to allow you to evaluate the ROI of virtual, computer, and mobile-based simulations.
In this session, you will learn:
- About game-based training
- About virtual reality training
- About computer- and mobile-based simulations
- About gamification
Novice to advanced designers, managers, senior leaders, and others.
Technology discussed in this session:
Virtual reality, computer, and mobile simulations.
Siddharth Banerjee, the CEO of Indusgeeks, is an entrepreneur and thought leader in the field of applied gaming and virtual reality. Sid’s pioneering work has positioned Indusgeeks among the world leaders in game-based and virtual reality training. The company has received multiple awards and was most recently honored with a Brandon Hall Gold Award for best use of games and simulations for learning. Sid is a founding board member of NASSCOM’s Applied Gaming Special Interest Group (SIG), working with governments and the gaming industry worldwide to formulate key policies transforming the applied gaming ecosystem.