EMT102 Case Study: Year 1 with 360-Degree Video
11:00 AM - 11:45 AM Wednesday, October 25
Expo Hall: Emerging Tech Stage
So you’ve decided that 360-degree video looks promising and you want to try it out, but you have questions. What do you need to get started? What should you watch out for? Do you have the right skill set? What are the benefits? What is it going to cost? And probably more.
In this case study session, you will learn from one team’s journey during their first year using 360-degree video. You’ll find out what you need to get started shooting, editing, and sharing 360-degree video content. You will hear about the common and not-so-common issues they faced, including with equipment, talent, technique, and the organization. You will explore three short 360-degree videos and hear how they impacted the development team and learners throughout the process. Overall, you will get a firsthand account of an organization that went all in on this new technology, and how it’s worked out so far.
In this session, you will learn:
- About the different types of equipment, the techniques, and the time you need to shoot in 360 degrees
- Lessons from three 360-degree video projects developed for manufacturing and corporate audiences
- About common and less common issues you may face while shooting in 360 degrees
- What the team members wished they had known when they started
Novice to intermediate designers, developers, project managers, and managers.
discussed in this session:
Mobile devices, YouTube, Facebook, Samsung Gear 360, Gear 360 Action Director, Git2 Action Camera, and the GoPro Kolor 360-degree video rig.
Sr Multimedia Learning Specialist
Destery Hildenbrand is a senior multimedia learning specialist at Collins Aerospace. Destery has over 15 years of experience in training and development for corporate and higher education. His main focus is creating immersive experiences to engage learners using augmented reality, virtual reality, and 360 video. As an event speaker, Destery spends his time encouraging others to expand their use of technology and to share their own stories in learning and development.