416 BYOL: Building a Mobile Course in Captivate in 60 Minutes
10:45 AM - 11:45 AM Thursday, October 26
Mobile
Montego C
While it’s great that Adobe Captivate provides the tools to make a mobile learning course quickly, unfortunately this doesn’t mean everything will automatically work well. If you’re not careful, you might create something that technically can be viewed on a mobile device, but is missing key functionality or just isn’t a good experience on mobile. This can create serious user frustration and lead to people disengaging from what you’ve built (or even not finishing it at all).
All this can be avoided, however, if you take a bit of time up front to consider thoughtful mobile design. In this session, you’ll learn about best practices to keep in mind when designing a Captivate course for mobile. You’ll look at general development tips, and you’ll incorporate some unique methods of showing your content that will provide you with a lot of flexibility in your design while still being mobile-friendly. You’ll then discover how to quickly assemble your assets for a course that is geared for mobile delivery. This session will help you make mobile Captivate experiences that are both quick to develop and guaranteed to work well.
In this session, you will learn:
- How to set up a mobile project in Captivate
- How to insert multistate objects
- Tips for applying best practices of mobile design
- How to create interactive content that is mobile-friendly
- How best to export your Captivate content for mobile delivery
Audience:
Novice to intermediate designers and
developers with basic knowledge of Adobe Captivate.
Technology
discussed in this session:
Adobe Captivate.
Participant
technology requirements:
Laptop running Adobe Captivate (a trial version
will work).

Phil Cowcill
Senior eLearning Specialist
Canadian Department of National Defence
Phil Cowcill is a senior eLearning specialist with the Canadian Department of National Defence, where he works with the Air Force in the Air Worthiness division. Phil started his multimedia development in 1983. In 1985, his team developed Canada’s first Level III interactive videodisc. In 1995, he was hired to set up, coordinate, and teach an interactive multimedia postgraduate program. In 2011, Phil coordinated and taught in Canada’s first postgraduate mobile application development program. Phil also travels and speaks at a variety of educational and multimedia conferences all over North America.