416 BYOD: Introducing WebXR—a Lightweight Way for Developers to Create VR
10:45 AM - 11:45 AM Thursday, October 25
AR & VR
Unity and Unreal Engine create high-quality VR experiences, while AR learning usually requires building an app. A lightweight way to create VR and AR experiences is needed for quicker turnarounds and lower costs.
In this session, you will learn:
- About the benefits of WebXR
- A workflow for how to create a WebXR project
- About integration of web-based VR into mobile and other systems
- How WebXR can help make VR projects part of a “normal” L&D workflow
Designers and developers.
Technology discussed in this session:
WebXR, WebVR, HTML, mobile VR, and Samsung Odyssey (Windows Mixed Reality).
Laptop, smartphone, and Google Cardboard.
Hugh Seaton is the CEO of Aquinas Learning. He has a vision for learning: an always on, always with you AI learning coach that connects LMS, third party content, and conversational coaching together into a seamless experience. Virtual and augmented reality will be key to this, as are different flavors of artificial intelligence. After a global career in technology marketing, Hugh has spent six years pursuing this vision of the AI learning coach, with Aquinas Learning the result.