Dan White, the CEO of Filament Games, wants learning to be associated with
meaning and inspiration rather than accountability and drudgery. Accordingly,
he believes that learning should be highly interactive and that game-based
learning, like project- and inquiry-based learning, is a best practice in the field
of education. An alumnus of Cornell University and the University of
Wisconsin–Madison, Dan has two primary passions: making outstanding
learning games and building sustainable businesses.