Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

FocusOn Learning Sessions

You’ll be able to learn from industry leaders and peers sharing case studies, examples, and best practices that will help you harness the opportunities presented by mobile, game, and video technologies. You’ll find sessions targeting management & strategy, design, and development.

Find sessions on topics like these:

Specialized Focuses

In addition to the great tracks at FocusOn Learning Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.

Bring Your Own Laptop® sessions ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

Advanced sessions take you further into the areas of your interest. Explore a level up and deepen your knowledge in the latest L&D technology and approaches.

Deconstructing Games sessions allow attendees to play or observe a game, then discuss how the mechanics can be applied in a learning context.

If you’re new to using mobile, games, or video for learning, our Foundations programs offer you a set of carefully selected sessions that progress through the key topics you need to understand before launching your own efforts in these areas.

Sessions on Wednesday, June 21, 2017

10:00 AM Wed, June 21

Track: Development

Focus: Mobile,  Video

This session provides a comprehensive introduction to video compression and how to optimize content for delivery to mobile and desktop. It’s an overview of everything you need to know about preparing and delivering the highest-quality video and audio to your audience. The discussion will cover techniques and interactivity, as well as the latest standards. Learn how to take advantage of open-source, free compression tools and the latest applications for getting the smallest file sizes and the highest quality. You’ll also learn how you can create your own in-house studio for under $1,500.

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10:00 AM Wed, June 21

Track: Development

Focus: Mobile,  Video

Time is money, and so are happy clients! Come spend some time with the Articulate team and learn how you can speed up your workflow, help your budget, and increase your productivity with the tools in Articulate 360.

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10:45 AM Wed, June 21

Track: Design

Focus: Games

Chances are that your favorite characters are your favorites because of what they taught you. How can you ensure that characters in your games are effective in supporting learning?

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10:45 AM Wed, June 21

Track: Design

Focus: Mobile

You love the idea of using mobile, but you’re not sure how to get started, how to test a concept, or how to improve the design to be on the same level that mobile users are used to with their latest apps.

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10:45 AM Wed, June 21

Track: Design

Focus: Mobile,  Video

Most people interact with social media via their smartphone on a continual basis throughout the day. Smartphones and social media are integrated into daily life. Interactive and social learning can maximize learning opportunities by engaging in actions that people are already accustomed to.

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10:45 AM Wed, June 21

Track: Management and Strategy

Focus: Mobile

The digital world is entering your learners’ world in a big way. Augmented reality is reshaping the way they interact with systems and websites, entertainment, and of course, education, and this change is ultimately coming to your organization!

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10:45 AM Wed, June 21

Track: Development

Focus: Mobile

With the ADL’s release of cmi5 in June 2016 as the xAPI profile for LMS/content communication, a wave of early-adopter authoring tools have embraced the specification. Other authoring tools have been slower to adopt cmi5, opting to rely on xAPI-enabled SCORM modules to extend tracking beyond the limited data points of SCORM.

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10:45 AM Wed, June 21

Track: Management and Strategy

Focus: Mobile

The innovative use of mobile learning products in education has significantly increased in recent years. Mobile applications are meant to be engaging and reach beyond the walls of a classroom. Instructors and educators can use these mobile apps to increase student learning. However, the value of integrating them into the overall training is unclear. Are there added values if the organization invests in mobile apps?

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10:45 AM Wed, June 21

Track: Development

Focus: Video

New for FocusOn this year! This is a popular session being offered twice. It's also available as session 1012.

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10:45 AM Wed, June 21

Track: Development

Focus: Video

According to the Pew Research Center, 92 percent of adults ages 18 – 29 reported watching videos on a video-sharing site. This is becoming a norm for learning and obtaining new knowledge. Live-action videos with SMEs are not always possible because of the costs and time associated with this practice. If you think advanced animation that is engaging, entertaining, and fun seems out of reach for most eLearning professionals, think again!

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10:45 AM Wed, June 21

Track: Development

Focus: Mobile

mLearning developers spend a lot of time developing courses. Often, the programming is needlessly repetitive, which makes the work inefficient and increases costs. In other cases, the programming leads to undesirable trade-offs because engaging interactions can be difficult and time-consuming to develop. An investigation of how to reduce repetitiveness and improve engagement might lead one to think this problem could be easily resolved through tools or templates. However, it’s not that simple.

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10:45 AM Wed, June 21

Track: Design

Focus: Video

The industry is saying that video is the way to go for online learning—great. But before you get started, it is important to think strategically about why and how video will create the most value in your course. This session will explore the best questions to ask before you incorporate (or don’t incorporate) video into your courses.

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10:45 AM Wed, June 21

Track: Design

Focus: Video

Performance support videos are everywhere. From YouTube to the workplace, you can learn pretty much anything by watching a step-by-step video. Some of these videos are good; others, not so much. So how can you be sure that the video you are producing for your client or organization is high-quality—and effective?

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10:45 AM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

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11:00 AM Wed, June 21

Track: Design

Focus: Video

Many organizations try to address their learning needs with intranet content, eLearning courses, and reminder emails, but these efforts often fail to get the desired results. Busy employees just don’t have lots of time for learning content, particularly when it feels like a content dump. So how do you cover what employees and managers need to know and do without writing even more text? Short multimedia presentations and videos are one of the best ways to simply and quickly convey concepts and context, influence behavior, and, best yet, reduce text overkill.

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11:00 AM Wed, June 21

Track: Design

Focus: Video

Should you turn on your webcam during virtual training classes? Or does the webcam detract from the learner experience? What about using pre-recorded training videos in your virtual platform—how do you ensure they actually work and provide value to the learning outcomes?

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12:00 PM Wed, June 21

Track: Design

Focus: Mobile

How do you know your content is ready for a global audience? Will you be able to translate it? What kind of issues will you run into? This session explores the design and technical challenges of getting your content properly internationalized and ready for consumers worldwide.

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12:00 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile

New hires feel excitement, uncertainty, enthusiasm, and discomfort. It can be a roller coaster ride! Line manager engagement has a significantly beneficial impact on new hires’ learning curve and sense of belonging; however, managers are often stretched with multiple responsibilities, and new starters’ needs are relegated. This session will outline a project that utilized mobile device features to shift the new-hire experience from one of passive consumption to active participation while simultaneously making the managers’ role more time-efficient and impactful. The solution delivered better performance, earlier, while reducing attrition.

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1:00 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile

Smartphones are well regarded as the “go-to gadget” for knowledge workers in the modern workplace, and learners increasingly rely on them to interact with learning communities and access developmental resources. But what technologies lie beyond the smartphone that can accelerate learning and engage your audience?

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1:00 PM Wed, June 21

Track: Design

Focus: Mobile

Chatbots are becoming more and more commonplace for consumers to help automate simple tasks and make life easier. But what about using chatbots to facilitate learning?

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1:00 PM Wed, June 21

Track: Design

Focus: Video

So, your boss wants you to produce a video for a training project. Great! Well, aside from the fact that you’ve never worked on video production and don’t even know where to begin. If you’re in a situation where you’ve been tasked with creating video content, but have never actually been involved with formal video production before, there can be a lot of pressure to create something polished despite your lack of experience. But amateur videos can be surprisingly easy to create with a few tips and tricks to get you started.

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1:00 PM Wed, June 21

Track: Development

Focus: Mobile,  Video

Interactive videos increasingly are seen as one of the most effective ways to demonstrate a desired behavior while maximizing learner retention. However, the high cost of external video production combined with expensive interactive video authoring tools often means that this solution is out of reach for many organizations—but it doesn’t have to be.

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1:00 PM Wed, June 21

Track: Development

Focus: Video

Microlearning is a way of teaching and delivering content to learners in small, very specific bursts. Microlearning videos can teach people how to use different systems within an organization effectively and efficiently—including systems for travel, finances, document management, procurement, and more.

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1:00 PM Wed, June 21

Track: Design

Focus: Video

HBO has an app. So do other major TV channels like Comedy Central and ESPN. With major media brands like these distributing content via television-based apps, and an increasing number of people cutting the cable cord, television-based app development is a rapidly growing segment of media. Learning media and content isn’t far behind; in fact, it’s already happening. However, most developers have little understanding of the television app ecosystem and how L&D can benefit.

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1:00 PM Wed, June 21

Track: Development

Focus: Video

Many professionals developing eLearning content focus on SCORM or static content. Video is often thought of as an expensive and difficult modality, and is outsourced to agencies and external production houses. It’s so helpful for teaching others to use software, yet there is a fear of getting started with video and committing valuable time and resources to its creation. Constant changes in software interfaces add to these concerns.

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1:00 PM Wed, June 21

Track: Development

Focus: Video

Have you seen videos where a green screen or blue screen wasn’t used properly? There’s a thin green line around the edge of the actor or a green hue on their clothes, which makes the video less authentic and usable. Filming someone on a green screen can be a challenging aspect of video production.

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1:00 PM Wed, June 21

Track: Design

Focus: Games

New for FocusOn this year! This is a popular session being offered twice. It's also available as session 409.

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1:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games

You got the message about the value of games in helping people learn—and you buy in! Perhaps you’ve even built some games or selected a gamified learning platform. Having a good game or a well-designed gamified initiative is only half of the equation you need for success. The other half is a comprehensive, well-thought-out implementation strategy. Without it, your likelihood of deriving business value or learning results is low.

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1:00 PM Wed, June 21

Track: Development

Focus: Games

Everyone plays games, so why not use that interest to help them improve their performance? This session will address how instructional designers and learning professionals can develop a gamification culture in their organization. By describing and experiencing the difference between gamification and gaming, you will learn how to incorporate gaming techniques into traditional eLearning designs.

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1:00 PM Wed, June 21

Track: Design

Focus: Video

Visual directions provide the framework upon which producers, editors, and animators base their content production, and many IDs introduced to today’s expanding eLearning departments lack familiarity with and experience in writing targeted visual directions for video scripts. This can result in increased costs in the form of ongoing revisions and can undermine the quality of the final product.

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1:00 PM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

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2:00 PM Wed, June 21

Track: Design

Focus: Games

Come see, hear, and do as you explore three levels of interactive learning experiences. This session will share three different use cases with increasing levels of interactivity for learners. You’ll hear about an eLearning course designed to improve a highly technical skill in learners; an interactive gaming experience that allows learners to record themselves and get involved; and a virtual reality experience that allows learners to interact with products directly. You will learn about approach, technology, and user experience, and you’ll gain tangible ideas and action items for creating your own interactive experience.

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2:00 PM Wed, June 21

Track: Design

Focus: Games

By making the transformation from the ordinary world of uninspiring online learning to the special world of deeply immersive and compelling online learning elements, you can create games that learners will engage with willingly, repeatedly, and excitedly. Embrace the call to adventure in this session, and return to your job with elixir!

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2:30 PM Wed, June 21

Track: Development

Focus: Video

Organizations often spend a lot of time and money to create awesome videos for learning, but don’t track how effective the videos are. How do you know if your videos are effective? Are learners watching the videos? For how long? Having this kind of data would help you create better and more effective videos, so how do you track these types of measurements?

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2:30 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile

The mobile learning landscape is continually growing and shifting. As intimidating as those changes may be, organizations must be prepared to formulate and execute strategies to harness this growing technology. An understanding of the various devices, the appropriate content, the impact of mobile on traditional training and development, and how to make a business case for mobile in your organization are of key importance in navigating today’s mobile learning landscape.

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704 All About Audio

Concurrent Session

Ty Marbut

2:30 PM Wed, June 21

Track: Development

Focus: Video

Audio is easily neglected in online multimedia, especially for learners viewing on mobile devices with relatively substandard audio playback hardware (tiny speakers or earbuds). In fact, audio has not undergone the same rapid stylistic change that video has in the YouTube era—viewers still expect rich, clean, and well-balanced audio. Poor audio is always the first signal of an amateurish production.

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2:30 PM Wed, June 21

Track: Design

Focus: Mobile

As instructional designers skilled in eLearning design begin offering mobile experiences to learners, the ways in which they approach instructional design and development need to change. What works for a full-screen desktop experience doesn’t work on a mobile phone. So how can you shift your thinking to consider things like screen experience and what that means to learners? And once you’ve considered new design concerns and approaches, what development platforms should you consider to make your mobile design come to life?

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2:30 PM Wed, June 21

Track: Design

Focus: Mobile

Each year, PG&E Academy was spending nearly $1 million on printing costs to support required instructor-led training programs. Large binders of student materials had to be manually updated, and often would never be referenced again after training. PG&E Academy was driving to web-based training (WBT) and blended solutions that could leverage mobile devices; however, the organization needed to cover the costs of student tablets for use back on the job.

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2:30 PM Wed, June 21

Track: Development

Focus: Video

Shooting video according to the script is one thing, but what about when the content is the conversation, or an interview with live Q&A? What about when there is no power to call “Cut!” and start again? No fixing it in post? No webinar agenda? How can you best leverage live interactions without compromising the recorded asset?

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2:30 PM Wed, June 21

Track: Design

Focus: Mobile

Sales reps struggle to have quick and easy access to their product and services portfolio at the point of sale. Marketing, sales management, and L&D struggle to provide sales reps with the most up-to-date, consistent, and synthesized product messaging in an ongoing way. They also struggle to understand the impact their training is having on their sales reps.

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2:30 PM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

2:30 PM Wed, June 21

Track: Development

Focus: Games

In the beginning, gamification was shiny and new and full of promise. But its reputation quickly tarnished when people misused it as a quick fix to create learner engagement. There was too much focus on extrinsic rewards and on elements like points, badges, and leaderboards (PBLs) in ways devoid of meaning to the learner. But gamification is alive and well for those who dug deeper.

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2:30 PM Wed, June 21

Track: Development

Focus: Games

Many training professionals are reluctant to start developing game-based learning. They may mistakenly believe their success depends on being able to code as a programmer, being proficient in developing animations or virtual worlds, being able to illustrate as a state-of-the-art graphic designer, or being an expert videographer. By devaluing the effectiveness of low-cost, low-tech solutions, they lose the opportunity to convince key stakeholders to fund more ambitious projects.

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2:30 PM Wed, June 21

Track: Design

Focus: Games

Feeling like you can’t get past gamification? Tired of matching, memory, or Jeopardy-style games? Everyone hits creative road blocks. Maybe you see a great example of a learning game online, but feel held back creatively by learning objectives. How do you create a serious game while ensuring you meet your learning objectives?

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2:30 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile

New for FocusOn this year! This is a popular session being offered twice. It's also available as session 904.

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4:00 PM Wed, June 21

Track: Design

Focus: Video

You would like to design and develop animated videos, but you’re not sure how to get started or apply the tools you have to create new content. You may have a subscription to Adobe Creative Cloud but may not be sure how to get started with Adobe After Effects.

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4:00 PM Wed, June 21

Track: Development

Focus: Mobile

Building learning for mobile devices is not the same as building an eLearning module. At its most basic level, it requires tools and features with specific options that support mobile development. But it also requires you to take a different approach to how you should design your content. Great mobile content takes into account the needs of your mobile learners as well as the unique features that mobile learning can provide to them.

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile

Years of momentum have resulted in numerous use cases for teams seeking to leverage xAPI to better track, measure, and manage their mobile learning efforts. It’s clear that xAPI can improve the ways you create and deliver mobile content, track interactions, and measure performance. Armed with knowledge and the proverbial “Swiss Army knife” of xAPI functions, you can begin to “slice, saw, tweeze, and pick” your way through mobile training challenges.

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile,  Video

Professional development generally means taking time away from your work to go and learn a concept, then return to your team, who may have a “What are you going to make us do now?” attitude. Take a moment to think “what if.” What if professional development were delivered where and when it was important to you? What if you did not have to leave your team to participate in behavior-based professional development? What if your professional development created greater cohesion within your team? What if your professional development were focused directly on issues and content that were meaningful to you and your team?

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4:00 PM Wed, June 21

Track: Design

Focus: Video

Everyone has seen truly terrible training videos at some point—everything from awkward educational films that put you to sleep in school to unintentionally hilarious training videos that have you laughing more than learning. It’s abundantly clear that just because content has been put into video form doesn’t mean it’s something people want to watch. But while these training video failures may not be fantastic at what they were designed to do, there’s a surprising amount that we can learn from their mistakes.

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4:00 PM Wed, June 21

Track: Design

Focus: Video

Today, anyone with a smartphone has video capabilities—just look at the number and variety of videos posted on YouTube, Facebook, or Twitter. In addition to phones, you now have drone capabilities and cameras that you can attach to yourself and your pets or embed in your doorbell. The possibilities are seemingly endless. So how do you take advantage of these options for training?

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4:00 PM Wed, June 21

Track: Development

Focus: Video

The da Vinci Surgical System was an important medical innovation, but not necessarily one that was quick for hospital staff to learn to use. With such a complex product, hospital OR staff needed not only training on how to transport the system, set it up, and use it during surgery, but also follow-up support to help them master interacting with it in the hospital operating room. This support needed to be quick, so staff could quickly access the information necessary to work effectively with the system, and it needed to be available at any time and on any device. The solution was to blend video and performance support, creating a video portal staff could access at their exact time of need.

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4:00 PM Wed, June 21

Track: Design

Focus: Games

Many people in the eLearning realm are attempting to use gamification and serious games to spark employee engagement and drive learning retention. And while the intent is to make the best serious games that will enhance the learning objectives and help people retain content, unfortunately, they don’t always go as planned. Common issues with these unsuccessful serious games and gamified learning experiences include little to no planning, tough-to-pinpoint metrics, little to no implementation strategy, and insufficient or nonexistent post-deployment support. So what can you do to ensure your game-based project actually works?

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games

Gamification is not just a trend. It works—when done well. Unfortunately, many organizations get caught up in the “let’s gamify everything” hype and fail to properly align game mechanics to meaningful objectives. L&D professionals continue to face stakeholder and employee objections when attempting to introduce game-based concepts. They also run into conflicting priorities when multiple game ideas are implemented without a holistic vision for employee engagement.

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4:00 PM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games

As technology continues to evolve, it creates new opportunities to let people play, explore, and learn from games that include video, animation, and biometric data, and from one another. How can these new technologies support immersive learning and enable you to re-create “real” experiences in learning games?

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Mobile

Suggesting a mobile learning program can still raise some eyebrows in even the most progressive organizations. Concerns about security, cost, device type, and use are just a few of the barriers that can stall your efforts.

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games,  Mobile

Virtual reality has exploded over the last year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With “VR” now one of the hottest buzzwords, how much is hype and how much is substance?

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