Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

207 Immersive Learning and the Future of Workplace Learning

1:00 PM - 2:00 PM Tuesday, June 20

Management and Strategy

Nautilus 2

Workplace learning is a two-way relationship between a company’s desire to stay competitive and employees’ need for information to engage job functions. With the struggle for competitive advantage expected to only accelerate, it pays dividends to create a flexible and technology-enabled learning ecosystem that can foster the future generations in the workforce.

In this session, you will discuss the best practices that organizations need to consider in order to support today’s workforce and remain competitive. You will explore examples including the use of mobile technology, the adoption of social learning tools, increased alignment with corporate objectives, the use of adaptive learning principles, and the ability to measure effectiveness. You will also learn about short-term and long-term approaches to workplace learning, including virtual reality, gamification, serious games, and augmented reality for the workplace.

In this session, you will learn:

  • About best practices to ensure a successful approach to corporate training and workplace learning
  • How to ensure employees stay ahead of the curve with training
  • About best practices to ensure that you are equipped to approach future learners and generations entering the workforce

Novice to intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
Leap Motion, Microsoft Kinect, Oculus Rift, Google Glass, Mozilla Open Badges, and Pokemon Go.

Andrew Hughes


Designing Digitally, Inc.

Andrew Hughes, who founded Designing Digitally, Inc. in 2001, has extensive experience in the development of enterprise immersive learning solutions for government and many of the Fortune 500 companies. He is a professor at the University of Cincinnati and has been a consultant for the Ohio Board of Regents and the US Department of Education for the Office of Innovation, where he helped to develop groundbreaking learning spaces for the K-12 sector. Andrew was also named 2016 Learning! Champion from eLearning! Magazine, and has been recognized for many honorable learning and development awards with his team at Designing Digitally, Inc.

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