1011 Deconstructing Games: Candy Crush
10:00 AM - 11:00 AM Thursday, June 22
Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.
Candy Crush is the popular mobile puzzle-based game with incremental progress against a game board path.
In this session, you’ll explore how we can development skills through problem-based learning and with incremental progress towards a goal. All enhanced through social support/outreach.
Novice and intermediate designers, project managers, managers, and directors.
Product Management Director
Koreen Pagano, a product management director at D2L, is passionate about technology for organizational learning, with an emphasis on performance improvement and behavior change. She holds an MS in curriculum and instruction from Penn State University. In 2008, Koreen founded Tandem Learning, where she pioneered immersive learning in organizations by leveraging virtual worlds, games, and simulations. As director, enterprise product at Lynda.com and LinkedIn, she led the product vision for self-directed learning. Koreen is on the advisory board for emerging tech companies SilVR Thread and HelloYello. She is author of the blog Learning in Tandem and the book Immersive Learning.