Sharing What Works

March 16 – 18, 2016 Orlando, FL

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About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.

Conferences

The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.

Webinars

Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 4

4:00 PM Wed, March 16

Track: Data and Measurement

Learning professionals all struggle to measure the transfer of skill from the classroom to the job, especially with geographically dispersed learners. Designers need advice on how to solve this measurement challenge and involve managers in the solution. How do you observe and assess your remote employees performing critical job competencies?

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4:00 PM Wed, March 16

Track: Games and Gamification

The use of badges, points, leaderboards, and other concepts that are commonly found in games have enthusiastically been incorporated into online training by instructional specialists hoping to create a more engaging and motivational learning experience for end users. But is the gamification of learning actually yielding the results that warrant the hype?

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4:00 PM Wed, March 16

Track: Instructional Design

New eLearning instructional designers often hear about the need to incorporate interaction into courses and the power of effective simulations. Some find it difficult to get started and the examples they find give a basic tree structure but do not explain how to develop the tree into a full simulation. What can you do if you are feeling overwhelmed and don’t know how to implement the best practices you are learning about?

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4:00 PM Wed, March 16

Track: Instructional Design

Writing is an underdiscussed aspect of instructional design. In fact, many people get into the field without realizing that writing is a significant part of a learning designer’s job. It is difficult to do it well, and learning designers may be required to write in at least 10 different forms that involve unique styles. Yet there is no single source of instruction for writing in all of these styles.

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4:00 PM Wed, March 16

Track: Media

Most corporate and adult continuing education eLearning courses include audio tracks, mostly as voiceover, but also for animated characters. As a result, many eLearning professionals find themselves writing audio scripts as part of their work. What are the skills needed to produce better audio?

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4:00 PM Wed, March 16

Track: Instructional Design

Habits—the automatic, unconscious behaviors we undertake daily—have historically been viewed as a negative. However, habits, and how they form, have become a hot topic in fields like health care, management, and energy conservation. Positive habit building can have a major impact on organizations and individuals. And app developers are leveraging smart devices as digital support tools for habit formation.

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4:00 PM Wed, March 16

Track: Instructional Design

Curation is a term that is becoming more and more common in the learning field. Unfortunately, most people do not understand what curation is, why curation is important, how it will impact their role, and how to leverage it for their organization. And yet it is a critical future competency for those in the field.

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4:00 PM Wed, March 16

Track: Video

Many training videos are not compelling; too many are just shot against a beige cinderblock wall. Video must be visually compelling to hold the viewer’s attention, but most video producers don’t know what tools and techniques are available, or think that they are too expensive.

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4:00 PM Wed, March 16

Track: Virtual Classroom

Taking a hands-on technology class and providing it online can be tough. How do you keep the interactivity of the course? How do you transform the exercises? How do you make the lecture parts engaging enough? When an online session can match the effectiveness of its ILT counterpart, you can reach more learners, lower travel costs, and even generate revenue.

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4:00 PM Wed, March 16

Track: Media

Intellectual property law affects every stage of the development process. Yet it is daunting and complex. Trying to gain a working knowledge can be overwhelming. As a result, decision making is rooted in ignorance, fear, or frustration, none of which contributes to project goals. The continuing struggle to quickly develop content may lead you to infringe on someone else’s work, expose your work to an unpleasant legal action, or miss out on using free media to enhance your projects.

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4:00 PM Wed, March 16

Track: Social

How do we enable learners to practice and improve their ability to respond appropriately in a conversational context? Obvious examples for conversational training are: people who are learning a new language, new hires in call centers or in customer service, or trainees in the hospitality industry. While person-to-person conversational training is ideal, the time available for individual training in person-to-person settings is often limited.

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4:00 PM Wed, March 16

Track: Ecosystem - Technology

Do you feel stuck in a rut because of outdated learning methods and the limitations imposed on you by your learning management system? You’re not alone. Today’s learning methods and technologies are not adapting quickly enough to keep up with the evolving needs of organizations and the entry of millennials into the mainstream workforce. Though there are many stand-alone technologies available, it can be challenging to know how to organize the various tools under one over-arching learning strategy.

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4:00 PM Wed, March 16

Track: Ecosystem - People

As a learning leader, you want to build a world class learning model. But the problem is you need executive support, funding, IT support, etc. A learning ecosystem that satisfies today’s learner requires changing the conversation with all the stakeholders.

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4:00 PM Wed, March 16

Track: Ecosystem - Processes

By now, learning professionals are likely convinced that curation should be one of their skill sets, and many articles have offered them advice on essential tools and the qualities of good curation. But the articles assume that everyone knows how to search for material on the Internet and how to find and vet a solid set of learning resources to recommend. It’s usually not as easy as typing keywords into the search box and picking a couple of items off the first few pages of results.

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