Sharing What Works

March 16 – 18, 2016 Orlando, FL

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About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.


The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.


Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.


Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Mobile Track

10:45 AM Wed, March 16

Track: Mobile

There is pressure on everyone in learning and development to stay ahead of the curve when it comes to new technology. Knowing the right questions to ask and getting clear information on how to educate clients enables you to switch gears from a reactive order-taker to a consultative partner. Instructional designers and managers need to be grounded in the fundamentals of mobile learning strategies.

Read More

2:30 PM Wed, March 16

Track: Mobile

There is an increasing appetite for knowledge in high-competition business environments. At the same time, when knowledge and information are growing at the fastest pace, it is nearly impossible for employees to retain and recall everything that they know or need to know to perform. With a large part of the workforce always on the move, how to reach them effectively and deliver performance support is a challenge all L&D teams face.

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10:45 AM Thu, March 17

Track: Mobile

Mobile is the new way of learning. Learners want it and companies want to provide it. However, app development can be expensive, especially if you are starting from a mostly print or standard eLearning model of training. Finding a way to give learners and organizations the mobile learning they want without breaking the bank is a must in today’s training market.

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2:30 PM Thu, March 17

Track: Mobile

Including media in the training you create can be a fantastic way to make your content easier to understand and remember. But you don’t always have the time and budget to hire someone to create these design assets for you, and sometimes stock media just won’t cut it. There is another option, however: creating media yourself, as you likely already have with two tools that can help you out—your smartphone and tablet. By knowing more about the apps and tools that can help you create some of the media needed, and using a device you already own, you can be more efficient and keep project budgets down.

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4:00 PM Thu, March 17

Track: Mobile

Most organizations operating in the modern training space ask many irrelevant and/or misdirected questions about mobile and social learning, e.g., “Will this be on an iPad, iPhone, or Android?” This question leads to discussions about screen real estate, etc., but misses the critical point relating to the learner experience in mobile and the equivalence of experience for others in non-mobile environments.

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