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Sessions in Block 3
Learning content is often walled off from other categories of content developed in the enterprise. Learning content is often considered inappropriate for audiences outside the organization because it’s designed to talk to employees and has a tone (and, most often, a quality level) that is not appropriate for consumer communication. Due to this attitude, loads of quality content is wasted that could have an impact on the organizational bottom line.Read More
You’ve spent lots of time and money on your most recent L&D project. Now executives want to know: “Was it effective? What’s the ROI?” Do you know how to answer? If the answer is “no,” you’re not alone. One of the things many instructional designers struggle with is the dreaded evaluation. Even those who know the theory inside and out often struggle to put it into place.Read More
Every session and course you build is intended to improve people’s work performance in some way. So, before jumping into building the content, it is vital to find ways of seeing things from the learning audience’s point of view. Doing this well improves their learning experience, ensuring they get the right content and just what they need.Read More
Scrum has quickly become a preferred methodology for developing educational content in a fast-paced world. But how do you take those agile concepts and apply them to an existing development team deeply rooted in linear processes? MedStar Health had a patient education video production team that was buried under projects. They needed to implement Scrum, and fast, but quickly found that the out-of-the-box process needed some customization.Read More
The time was right for The Predictive Index to adopt a performance support mindset. The only problem was, they hadn’t done it before! In spite of the challenges posed by an agile software environment, over 20 languages, and no hint of which tool set to choose, performance support is now alive and well and growing in its adoption around the globe throughout the PI Network. So how did they accomplish this?Read More
Sales. Complaints. Stocking. Theft. These issues dominate the retail day-to-day, leaving little time for development. Distributed stores, varying experience levels, and the growing complexity of omnichannel are making it more difficult for L&D to support retail employees. Although this audience is underserved by L&D, they are at great risk for injury, they interact with customers, and they have the power to make or break your business—one decision at a time.Read More
Many learning and development professionals are shifting away from an overreliance on outcome-based evaluation models, such as the Kirkpatrick evaluation model, in favor of advanced evaluation models that drive actual use of findings and organizational learning. If you’re in the beginning stages of this transition, though, you may be wondering what other approaches are out there and how best to translate them from theory to practical use.Read More
Enabling course accessibility is a common task for developers, but it also creates many questions. What makes a course accessible? How can you use Storyline to make courses accessible to a variety of audiences? What are some best practices when planning and developing WCAG or 508-compliant courses? How can you test courses to ensure accessibility?Read More
Over the last decade, instructional designers have become more and more reliant on eLearning courses to deliver content. Unfortunately, traditional eLearning courses don’t always effectively engage and excite the end user. The result is learner apathy and exhaustion, poor knowledge retention, and high training attrition rates.Read More
Gamification and game-based learning are both buzzwords in the education and training industry. Although both are innovative ways to train your learners, they cannot be used interchangeably. While both relate to education, how they do so varies considerably. Organizations are warming up to the idea of using gamification and serious games to train their employees. However, many organizations are still unsure of the benefits of gamifying their training needs.Read More
Selecting the wrong LMS can lead to years of frustration – missing features, bad support and bad contracts can be maddening. So how can you avoid picking the wrong LMS? Problems with RFP’s, being too trusting in marketing slogans, sticking to selection rules rather than product fit, and weak negotiation tactics are just a few of the stumbling blocks you’ll want to consider in detail, and be prepared to avoid.Read More
Due to cost and time constraints, only a small percentage of John Deere’s dealer technicians had the opportunity to attend offsite instructor-led training. The company needed to reach more technicians with training that would go beyond what asynchronous training could provide in a format that could be taken with just a computer and internet connection. The training needed to be globally accessible, highly engaging, and encourage the development of strong diagnostic skills.Read More
Gamifying your courses can be a real creative challenge. However, it becomes a little easier when you can add familiar game elements to your web-based courses like timers, health meters, progress trackers, navigation joysticks, etc. The good news is that Articulate Storyline 3 and 360 make it easy to create all of these things by leveraging the new dial interactive object functionality.Read More
Delivering short bursts of lessons over time is a solid approach for helping people learn and retain information, and one great approach for this kind of training is microlearning video. If you’re not producing one- to three-minute videos for your audience, it’s time to start. It’s not expensive, and you probably already have the tool you need on your computer: Microsoft PowerPoint. If you can create slides in PowerPoint, you can create microlearning videos, too.Read More
Augmented reality (AR) allows you to create an immersive experience for learners. AR combines the web, images, sound, movies, games, search engines, databases, and social media and explodes them across the physical world, revealing invisible stories around product, process, and operation. But what makes a compelling AR experience that makes learning stick, and how can you get started?Read More