On-Point Session Topics
You’ll want to clone yourself as you choose from over 100 dynamic sessions covering eLearning best practices, how-tos, case studies, and emerging trends. Jump into the topics that best fit your needs, and gain the tools and knowledge to create more effective learning experiences.
We’ve curated a number of specialized sessions designed to explore different facets of the industry in more detail. This year, these collections of sessions include an exploration of organization-wide approaches,unique perspectives from around the world, insights from key industries, an expanded focus on instructional design, and expert-led hands-on activities.
Learning & Performance Ecosystems sessions explore organization-wide approaches such as performance support, knowledge management, social technologies, and the interconnections of these technical and human systems that impact performance.
Get to know your neighbors from around the world! International Perspectives sessions offer a variety of approaches used around the globe and feature international speakers and organizations, often with clients from outside North America.
The Industry Insights sessions will curate L&D voices and case studies from different industries.
Are you an instructional design newbie or looking for the newest ideas in the field? We have a Curated Path on Intro to Instructional Design just for you! These sessions are the nuts and bolts to provide you the latest foundations in eLearning instructional design.
BYOD (Bring Your Own Device) sessions and workshops provide you with in-depth, hands-on training with step-by-step instruction.
Sessions in Block 6
Something big is missing from the L&D field: design critiques. Critiques are collaborative sessions that help designers find solutions to design problems. Many creative fields use design critiques to improve the implementation of their products. Input from others brings new perspectives and insights to one’s work. Feedback makes designers more effective and creates a positive work culture. Yet, in learning experience design, critiques are vastly under-used.Read More
All businesses need to provide learning that is relevant and timely to their employees, while attempting to maximize learner receptivity by providing it through one of learners’ many available devices. This can make it difficult to create eLearning that is engaging, flexible, and responsive as well as being accessible across multiple devices seamlessly.Read More
The Experience API is a marvelous enabling technology that can give you a rich picture of an individual’s learning path. Since it captures experiences in a consistent format, it opens the door for mobile, social, or offline learning. But xAPI is a terrible place to start when writing an RFP. It should not be the reason you’re buying software. xAPI is a feature—you should be buying a solution.Read More
Why are most presentations so bad? Truly terrible? They’re too wordy, text-based, and generally dull. They don’t tell stories that engage, excite, or inspire. And they generally do little to actually help people learn. They are linear and non-responsive, with no interaction—pretty much everything you know doesn’t work to convey information effectively. Few people enjoy creating, delivering, or watching PowerPoint presentations, so let’s change that.Read More
The demands of the modern organization require you to look for more efficient ways to help people build their skills. Because of this, organizations are looking beyond traditional classes and courses that take time away from the job, and they’re also focusing on performance support: providing help directly in the flow of people’s work. These just-in-time options include more than just the job aids you’ve used in the past. Resources such as social technology, EPSS, video, and augmented reality offer new ways to provide employees with instant access to the answers they need.Read More
L&D professionals are rarely able to build their ideal learning ecosystem; they often inherit legacy systems and approaches. With so many technologies designed to support specific parts of your ecosystem, it can be difficult to organize them into a comprehensive learning strategy with the flexibility to meet the future needs of your rapidly evolving business and the mobile, social, and global engagement necessary for a generationally diverse workforce.Read More
In 2011, one company had the lowest productivity in its industry in the Asia Pacific, was not making cost of capital, and had a toxic culture. By 2016, the company had the highest productivity in the Asia Pacific, it made record profits, and unions were working happily with management. The organization achieved this by addressing its leadership vacuum and investing in management development that spanned the 70:20:10 in often creative ways.Read More
Designers often find themselves playing many roles in training development. Due to time or budget constraints, the role that usually ends up taking a backseat is the role of graphic designer. And this is a challenge because solid graphic design makes a big difference in how people receive and process information, which is L&D’s ultimate goal. While graphic design can seem difficult and time-consuming, it doesn’t have to be.Read More
Often, instructional designers hear about course gamification concepts but do not know how to apply them. They think they lack the requisite skills to make their courses dynamic and appealing, or they are convinced that other experts must be involved in the development process to use gamification. This session proves that a traditional linear onboarding course can become compelling when you add game-like features, and anyone can learn how.Read More
While the L&D community is increasingly familiar with the Experience API (xAPI) and its value for data collection and interoperability, few examples exist to clarify the value of xAPI as applied within different existing learning infrastructures. This session is focused on sharing the ways xAPI can connect and provide value in any eLearning environment.Read More
Three-dimensional content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time or money) to create, 3-D resources are often relegated to video games, simulations, and VR only. However, creating, editing, and obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.Read More
What do compliance training and the play Wicked have in common? What about onboarding and Hamlet? How about project management and stage management? They have more in common than you think. When you are creating a learning experience, you are producing a performance, and you need to think like a Broadway director.Read More
Does the audio in your eLearning presentations sound too hot, too cold, or just right? Does your audio have background hiss or other unwanted sounds no matter how quiet your recording environment? Does your narration have noticeably loud “P” (plosive) or “S” (sibilance) sounds? These factors can distract your learner from the message you wish to present, and a distracted learner learns less.Read More