The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
Tap into the vast well of expertise by becoming an eLearning Guild Member for free.
The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.
eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.
Online conferences take an in-depth look at contentious topics in our industry. Learn more.
Guild Research produces reports and resources to help you understand the depth of our field. Learn more.
Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.
Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.
Guild For Good
This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.
Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.
Sessions in Games and Gamification Track
Games can be a powerful tool for improving business performance. With advances in technology and expertise, new opportunities are opening up to use games to meet all kinds of workplace challenges. From increasing sales to upskilling managers to preventing compliance breaches, eLearning games are versatile and full of potential. But how do you match an eLearning game to a business problem? And can you balance playability with practicality in a corporate setting?Read More
Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game to their learning program or making a computer or video game. Because of this confusion, combined with a lack of real-life case studies of gamification successfully applied to learning programs, many learning professionals do not understand how to deconstruct games to effectively drive the learning and behavior they need.Read More
Gamification and game-based learning are both buzzwords in the education and training industry. Although both are innovative ways to train your learners, they cannot be used interchangeably. While both relate to education, how they do so varies considerably. Organizations are warming up to the idea of using gamification and serious games to train their employees. However, many organizations are still unsure of the benefits of gamifying their training needs.Read More
Gamifying your courses can be a real creative challenge. However, it becomes a little easier when you can add familiar game elements to your web-based courses like timers, health meters, progress trackers, navigation joysticks, etc. The good news is that Articulate Storyline 3 and 360 make it easy to create all of these things by leveraging the new dial interactive object functionality.Read More
Management & Measurement
When you begin creating serious games, it’s not uncommon to wonder what you need to figure out first. One of the best places to start is with the processes you’ll use. You might think you’d have to learn all-new, game-development-specific methodologies in order to plan, prototype, and build your game—but there are business approaches you might already be familiar with that can work equally well for getting started in game design.Read More
Save That Sale! is an award-winning multiplayer board game that engages the players in resolving the business challenges around revenue capture, profitability, and customer engagement in order life-cycle management in an omni-channel world. This game was designed, developed, and printed in six weeks. You will walk through the steps from idea to completion, and you’ll leave with a process you can follow when designing board games.Read More
Feeling like you can’t get past gamification? Tired of matching, memory, or Jeopardy-style games? Everyone hits creative road blocks. Maybe you see a great example of a learning game online but feel held back creatively by learning objectives. How do you create a serious game while ensuring you meet your learning objectives?Read More
Many companies depend on geographically dispersed workforces to succeed. Yet managers who lead global teams are up against stiff challenges. Forming successful work groups is difficult enough when people share the same office, but when team members come from different cultural, linguistic, and functional backgrounds, misunderstandings can arise more easily. Without a plan to help distributed teams work well together, accountability can become problematic and cooperation can deteriorate into distrust.Read More