Sharing What Works

March 16 – 18, 2016 Orlando, FL

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LS210 Gamification Research: What the Numbers Reveal

1:00 PM - 2:00 PM Wednesday, March 16

Games and Gamification

Camellia/Dogwood

Gamification is a hot topic, but where is the research to back up the use of gamification? Anyone interested in gamification for learning will be interested in seeing empirical results to be better informed about whether or not gamification is appropriate for their learning environment.

In this session, you will review material, prepared for submission to a peer-reviewed journal, highlighting correlation results, retention, and memorization data, as well as usage data related to the gamification platform of Axonify. This session will reveal correlation research related to gamification and highlights empirical results, linking gamification actions to retention and learning results. Data extracted from a database of over 250,000 users of a gamified platform will be examined.

In this session, you will learn:

  • How gamification impacts learner engagement
  • How gamification provides learning retention results
  • Correlations between learner engagement in a gamification platform and on-the-job performance
  • How gamification statistics confirm the use of gamification for learning

Audience:
Intermediate managers and directors.

Technology discussed in this session:
Axonify gamification platform.

Karl Kapp

Professor of Instructional Technology and Director of the Institute for Interactive Technologies

Bloomsburg University

Karl M. Kapp, EdD, is a professor of instructional technology at Bloomsburg University, where he teaches game design and gamification classes. Karl also serves as the director of Bloomsburg’s Institute for Interactive Technologies. He has authored or co-authored eight books, including The Gamification of Learning and Instruction and Play to Learn. Karl is the author of several LinkedIn Learning courses, including the "Gamification of Learning," and is designer of the instructional card game "Zombie Instructional Design Apocalypse." He has received the eLearning Guild's Guild Master award and was named a LinkedIn Top Voice in Education in 2017. Karl speaks and consults internationally, helping organizations with the convergence of games, learning, and technology.

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