Sharing What Works

March 22 – 24, 2017 Orlando, FL

Register Now Includes:

LS102 Motivating Learners with Autonomy, Mastery, and Purpose

10:45 AM - 11:45 AM Wednesday, March 22

Instructional Design

Traditional eLearning can be dull and demotivating, a reality that runs counter to human nature. People eagerly consume and comprehend new ideas whenever they find the content engaging. They want eLearning that leverages learners’ innate desire for autonomy, mastery, and purpose.

This session will explore the underlying reasons that learning motivates or demotivates learners. You will learn how to integrate motivating strategies into your learning content design. You will see examples of these strategies applied to specific course content, from simple interactions, knowledge checks, and gamification to broader decisions like varied delivery and completion options. You’ll learn methods to leverage the inherent desire to demonstrate mastery by creating social engagement opportunities to promote peer learning and an enhanced culture of learning.

In this session, you will learn:

  • About what motivates and demotivates learners
  • Principles for motivating through autonomy, mastery, and purpose
  • How to encourage a culture of learning
  • How to create interactive conversations that encourage autonomy
  • How to create gamification that encourages mastery

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Adobe Captivate and Adobe Captivate Prime.

Allen Partridge

Sr. Manager, eLearning Evangelism Group

Adobe Systems

Allen Partridge is the senior manager of the eLearning evangelism group for Adobe Systems. He has served on the doctoral faculty of the University of Georgia and Indiana University of Pennsylvania, and he has taught education and the arts in universities for more than 20 years. He has spoken to groups around the world about education and eLearning. Allen holds a PhD and has an extensive background in higher education and simulations; he has written several articles and books about eLearning, immersive learning, games, 3-D animation, and simulations.

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