808 Using Game Mechanics to Design Serious Games
4:00 PM - 5:00 PM Wednesday, March 28
Games and Gamification
Feeling like you can’t get past gamification? Tired of matching, memory, or Jeopardy-style games? Everyone hits creative road blocks. Maybe you see a great example of a learning game online but feel held back creatively by learning objectives. How do you create a serious game while ensuring you meet your learning objectives?
In this session, you’ll learn about common game mechanics and how to apply them to serious games in learning. You’ll walk away with real gameplay and game-based learning examples that can achieve almost any learning objective.
In this session, you will learn:
- Why serious games perform better than gamification
- What components make quality game design
- How to interpret game mechanics in gameplay
- How to apply game mechanics in your design
Intermediate designers, developers, managers, and directors with general knowledge of gamification, game-based learning, and serious games.
Senior Manager, L&D Strategy and Operations
Tara Aiken is the senior manager of L&D strategy and operations for Target. Tara, who was previously in charge of instructional design and media at Life Time Fitness and instructional design for C.H. Robinson, has developed and implemented strategies for instructional technologies and design for experienced design teams and teams of subject matter expert instructional designers.