313 BYOD: Dial Up the Creativity in Your Storyline Game Interactions
2:30 PM - 3:30 PM Tuesday, March 27
Games and Gamification
Gamifying your courses can be a real creative challenge. However, it becomes a little easier when you can add familiar game elements to your web-based courses like timers, health meters, progress trackers, navigation joysticks, etc. The good news is that Articulate Storyline 3 and 360 make it easy to create all of these things by leveraging the new dial interactive object functionality.
In this hands-on session, you will create timers, meters, and virtual joysticks in Storyline 3 or 360 using the built-in dials feature. You will experience the ease with which you can build these items and explore different ways to utilize these objects in your gamified learning projects. You will leave the session with a few new tools under your belt, and a renewed commitment to explore and invent creative uses for other Storyline standard tools and functionality.
In this session, you will learn:
- How to use the Storyline dial interactive object to create interactive objects that are not dials
- How to make them functional with variables and triggers
- How to effectively incorporate the objects you’ve created into your gamified courses
- Best practices for game elements, as shared by the instructor and other participants
Intermediate to advanced designers and developers. This course targets Storyline users looking for creative ways to add game elements to their projects. Participants should have a basic knowledge of Storyline 3/360, as well as some understanding of triggers and variables. Some knowledge of creating graphics is helpful but not required.
Technology discussed in this session:
Participant technology requirements:
Laptop running either Storyline 3 or 360 (trial version is OK).
Manager, Talent Development
Owen Holt is a manager of talent development with Lithium Technologies. He has over 25 years of experience in the learning and development field, including 12 years managing training development and delivery for global audiences. His experience also includes developing training as a profit center for two startup software companies, and consulting with a sales organization to improve its sales culture through revitalized training solutions.