201 Creating Engaging Learning Experiences
1:00 PM - 2:00 PM Tuesday, March 27
Junior Ballroom G
Most of eLearning is deadly dull. The prose is turgid, the dialogue is worse, the stock photos are gratuitous, and the practice items are rote if not outright silly. Not only is this not fun, it’s not effective. There are plenty of reasons why: limited time and resources, and stakeholders who believe eLearning must be seen as serious. Yet, the outcome is unfortunate. And you can do better!
This session will examine the benefits of making learning engaging, and the steps that you can (and should) take. You’ll explore writing, graphics, introductions, examples, and—most importantly—practice that will engage learners. It’s not about points, badges, and leaderboards, but tapping into intrinsic motivation in ways that will cognitively and emotionally hook interest. You’ll also explore design processes that will systematically uncover the necessary information and bake what’s needed into your design. It’s time to go beyond boring and on to intrinsically interesting learning.
In this session, you will learn:
- About interesting ways to use SMEs
- About the power of story for you and your learners
- When to collaborate
- How to create characters with depth
Novice to intermediate designers and managers with experience designing for learning.
Technology discussed in this session:
Authoring, branching, and cartoon tools.
Clark Quinn is the executive director of Quinnovation. Clark, a PhD, provides strategic learning technology solutions to Fortune 500, government, not-for-profit, and educational organizations. An internationally known consultant, speaker, and author of five books as well as numerous articles and chapters, he integrates a deep understanding of thinking and learning with broad experience in technology to improve organizational execution, innovation, and ultimately performance.