213 BYOD: Getting Started Building Branching Scenarios
1:00 PM - 2:00 PM Tuesday, March 27
Do you want to introduce more interactivity into your eLearning courses? Do you want to provide a safe space for your learners to explore through trial and error? Have you heard about branching scenarios but not known how to go about building one?
In this session, you will learn the basics for interacting with tools to build branching scenarios. You will learn the high-level process for building branching scenarios from start to finish. You will also practice conducting an SME interview, and you’ll build a small prototype of a branching scenario based on the information you collect in the interview. You will leave with a base understanding of how to build a branching scenario.
In this session, you will learn:
- The basic design principles behind branching scenarios
- The pedagogy behind branching scenarios
- The advantages and disadvantages of using various tools to create branching scenarios
- Which questions to ask subject matter experts to get content to write
Novice to intermediate designers and developers. Familiarity with branching scenarios is a plus but not required.
Technology discussed in this session:
BranchTrack, Articulate Storyline, and Twine.
Participant technology requirements:
Participants need a laptop and an internet connection. Participants who want to work in Storyline should bring a laptop that has that software. If participants want to work in BranchTrack but have already used their trial, they will need a current BranchTrack subscription. Participants who have access to neither program can use Twine, which is open source and therefore free.
Jenny Saucerman is an instructional designer at Web Courseworks. She obtained her bachelor’s degree in psychology from Alverno College in 2011 and her master’s degree in educational psychology from the University of Wisconsin–Madison in 2015. Her work in graduate school primarily focused on game-based learning. Jenny was one of the winners of Xbox’s Women in Gaming Award at the 2015 Game Developers Conference (GDC).