613 BYOD: Add Affordable 3-D Content to Your eLearning
1:00 PM - 2:00 PM Wednesday, March 28
Video & Media
Three-dimensional content is phenomenally cool—from basic polygonal models to full human-like characters, buildings, vehicles, and even complete environments. Because 3-D content has historically taken vast resources (i.e., time or money) to create, 3-D resources are often relegated to video games, simulations, and VR only. However, creating, editing, and obtaining 3-D models for everyday use in eLearning doesn’t have to be cost-prohibitive or take a lot of time.
This session will cover tools, software, and websites that allow you to create, edit, customize, and display 3-D models—all available to use right now. Use this 3-D content in photos, images, animations, vignettes, or even VR demos and full-blown simulations. You’ll explore what’s out there, what each tool does, and possible ways to use the elements within your existing content. These resources are free or “near-free,” requiring little in up-front costs. You’ll examine real-world solutions and possible uses for 3-D: reusable characters with editable facial expressions and poses, customized 3-D objects and backgrounds, and an embedded real-time 3-D object viewer.
In this session, you will learn:
- About available tools, software, and resources for creating 3-D content
- About the basics of 3-D character creation
- What rigging/posing is
- What blendshapes are
- About some open-source 3-D tools
- How to easily add 3-D to eLearning
Novice to intermediate designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
3-D tools and resources such as Mixamo, TurboSquid, Sketchfab, and many others, including Blender, Adobe Fuse CC, and MakeHuman.
Participant technology requirements:
Laptop with mouse (helpful for Blender UI). Participants may download the following solutions prior to the session, though they are not required: Blender, Adobe Fuse CC, and MakeHuman. Participants will need to ensure their machine’s graphics cards and hardware meet the requirements of these tools. A smartphone, tablet (or similar VR-ready device), and/or VR viewer are helpful but not required.
Michael Sheyahshe, a technologist at aNm, has a vast breadth of experience in information technology, eLearning, and innovation spanning two decades and several industries. His extensive career encompasses design and development of various eLearning and training content, specializing in animation, simulations, and interactive content. Michael is an expert in numerous 3-D software tools, game engines, programming languages, mobile devices, platforms, and coding frameworks. He holds two bachelor of arts degrees from the University of Oklahoma in film and Native American studies, and a master of fine arts degree in 3-D modeling from the Academy of Art University.