STP107 Creating 360 Interactive VR Training in Minutes
4:00 PM - 4:45 PM Tuesday, March 26
Expo Hall: Tools & Platform Stage
Virtual reality training has held an allure for eLearning developers for many years, but creating custom interactive VR content has traditionally been too expensive and too time-consuming for most applications. Has it reached an inflection point? Is it time to re-evaluate the advantages and costs of producing 360-degree VR training? This session will explore the potential of 360 VR, look at the landscape of available technology solutions, and learn how to create interactive 360 VR solutions in record time.
In this session, you will learn about VR and the various applications for training and learning. You will explore various options for creating and consuming VR content. Discover how the democratization of media as a historic phenomenon has predicted the rise of VR as the cost of production reaches levels that make the technology far more accessible to a broad range of content creators. Learn what kinds of projects align well with immersive VR training solutions. Discover how to recognize potential projects and activities that are well suited for the technology, based on the learning objectives that you have developed for your projects.
In this session, you will learn:
- What kind of learning objectives indicate solid alignment with VR
- How to know when it’s the right time to consider using VR for your training
- About the technologies available for creating VR content
- Whether VR projects are any more effective than other training
- Whether creating a VR project takes longer
Designers and developers
Technology discussed in this session:
Adobe Captivate, Sansar, Oculus Rift, Google Cardboard (or similar), and 360 cameras
Head of Evangelism, Digital Learning Solutions
Allen Partridge is a learning addict with a rebellious spirit and a passion for evidence-based reasoning. Allen served on the doctoral faculties of The University of Georgia and Indiana University of Pennsylvania before joining Adobe in 2007. As Adobe's Head of eLearning Evangelism, he provides guidance by relating customer experiences and challenges to the product and engineering teams that create Captivate, Presenter Video Express, and Adobe's new LMS, Adobe Captivate Prime. Allen is well recognized for his videos and presentations to audiences around the world. He has published a host of articles and a handful of books on topics ranging from critical thinking for business training to 3D online game development.