1008 Exploring What's Possible & How to Get Started with Apple ARKit
10:00 AM - 11:00 AM Thursday, March 28
Apple announced its new ARKit in 2017, enabling iOS devices to view and interact with augmented reality. In 2018 they took it a step further by coming out with ARKit 2, enabling 3-D object recognition, persistent experiences, and even shared experiences between two devices. So how do you get started with Apple ARKit, and what application does it have to learning and performance support?
In this session you will explore what it takes to build ARKit-enabled apps, how to get started building ARKit apps, and what the possibilities are for using ARKit in learning. You will walk away from this session knowing what Apple ARKit can do and what it will take for you to develop your own ARKit apps.
In this session, you will learn:
- About Apple Xcode
- The basics of how Apple ARKit works
- The capabilities and strengths of ARKit
- How to get started building ARKit enabled apps
Designers, developers, managers
Technology discussed in this session:
Apple Xcode, Swift 4, ARKit
Jeff Batt is founder and trainer at Learning Dojo. He has 10+ years of experience in the digital learning and media industry. He is also a techinal evangelist for ThomasArts. Jeff is a regular conference speaker on eLearning technologies such as xAPI, HTML5, Articulate Storyline, Camtasia, and more.