LS1001 Secrets to Effective Serious Games and Gamification Approaches
10:00 AM - 11:00 AM Friday, March 18
Games and Gamification
Many eLearning professionals are attempting to use gamification and serious games to spark employee engagement and drive learning retention; it seems everyone is working to make the best serious game that will enhance learning objectives and retention. The biggest setbacks for some have been little-to-no planning, tough-to-pinpoint metrics, little-to-no implementation strategy, and insufficient or nonexistent post-deployment support.
In this session, you will learn about planning, developing, implementing, and supporting serious games for companies that have never gone down the route of serious games and gamified learning experiences. You will learn what makes a serious game a success or a failure. This session will also address the proper steps to take throughout each phase of a project to ensure success and also the pain points you will have to deal with when going down the route of gamification and serious games. You will walk away with best practices, what not to do, and how to support serious games at their organization.
In this session, you will learn:
- The best practices to ensure a successful serious game implementation
- The first steps of getting into the realm of serious games
- The best practices taken by other organizations in regards to phases of the effort
- What not to do and how to support serious games at their organization
Novice to advanced designers, developers, project managers, managers, and directors.
discussed in this session:
Andrew Hughes is the president of Designing Digitally. He founded the company in 2001 and has extensive experience in the development of enterprise learning solutions for government and Fortune 1000 clients. Andrew is also a professor at the University of Cincinnati, and he has been a consultant for the Ohio Board of Regents and the US Department of Education’s Office of Innovation, where he helped to develop groundbreaking learning spaces for the K-12 sector. Andrew was named a 2016 Learning! Champion by ELearning Magazine.