- Learning Solutions
- Research Library
- Guild Publications
- Sponsored Library
- Online Events Archive
- Conference Archive
- DemoFest Archive
- Product Directory
- Supplier Directory
The Promise of Dragons—Strategies for Leveraging Games for Instruction
Online Events Archive
Online Forums 2014 - July 18, 2014
Senior Learning Technologist
Federal Reserve Bank of St. Louis
Games have the potential to be highly effective teaching tools. But games designed for instruction are often ineffective and, according to students, boring. Games are largely an untapped resource for supporting student learning. An effective strategy will provide instructional designers and technologists with one more method for effective instructional delivery.
Participants in this session will explore strategies rooted in constructivist instructional-design models for leveraging games for instruction in an effective, fun way.
In this session, you will learn:
- How and why games can be an effective instructional tool
- How to leverage games for instruction, based on sound instructional models and theories
Instructional designers and developers. No specific experience required.
You do not have access to the handouts. Please log in or join to download these files.
You do not have access to the recording. Please log in or join to download this file.
Back to Library