Getting Serious Organizations to Take Games Seriously

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Online Forums 2015 - September 9, 2015
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Joe Totherow

Senior Learning Technologist
Federal Reserve Bank of St. Louis

Kama Totherow

Assistant Vice President of Operations
Concordia Plan Services

The idea of using instructional games is often met with stiff resistance from project stakeholders and the organization’s leadership: “We don’t want our employees playing games! We are a serious organization with serious work to do!” So how do you design instructionally effective games for the workplace and gain buy-in from stakeholders and leadership?

This session will introduce participants to methods for designing effective games and—by shifting the focus of game design from the game interface (the look and feel of a game) to the game’s mechanics—getting those games taken seriously. You’ll get a close look at the complex world of game mechanics, explore how to leverage these mechanics in your instructional game design, and see real-world examples of how to use this approach to create effective instructional games that are taken seriously by serious organizations.

In this session, you will learn:

  • About the wide range of mechanics you can find in games
  • How to leverage game mechanics to design instructional games
  • About real-world examples of games used effectively, even in “serious” organizations
  • How to play and analyze games for transfer of essential mechanics to your instructional games

Audience:
Novice to advanced designers, developers, and managers.

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