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How Prototyping Streamlines the Instructional Design Process
Online Events Archive
Online Forums 2016 - January 20, 2016
Senior Instructional Designer
Not only do we wear several hats in the field of instructional design, but we are also working on multiple projects, often each of them customized. Even though a great deal of analysis takes place up front, there is still a struggle at the end due to last-minute changes in design or even instructional design concepts. This is the wrong place to figure out your design will not work. Prototyping with usability design in the early stages can help you avoid this and relieve, if not eliminate, the pressures often associated with the end due date. Prototyping in small pieces allows you to work through design issues without spending additional time adjusting the entire project. This will give you more flexibility in your design by making revisions early in the process without putting the timeline in danger. A complete prototype—that is, approved—means you can now simply replicate the work for the remainder of the project, relieving the stress of last-minute changes that used to happen at the end.
If you are an instructional designer who is looking for a light at the end of the tunnel and are tired of the last-minute changes, this session is for you. Oftentimes, sponsors look at the project after you have finished and find they have additional ideas now that they see it all together. Don’t you wish you could get that input earlier, not so close to the deadline, when there is not much time to make changes, even with working extra hours? You can by adding a good prototyping process to your implementation plan.
In this session, you will learn:
- The benefits of prototyping in instructional design
- How prototyping can improve the instructional design process and shorten the project timeline
- How to effectively describe the steps for prototyping within the instructional design process
- How to create prototypes for any instructional design project
- How to improve your instructional process by implementing prototyping in your projects
Novice to advanced designers, developers, and project managers. Some experience in designing courses using an authoring tool such as Storyline, Captivate, or Lectora is helpful, but not required.
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