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What’s So Serious About Serious Games?
Online Events Archive
Games & Gamification Summit 2016 - May 18, 2016
Games can provide a credible, purposeful, and compelling opportunity for learning. Games provide players with engaging challenges that require skill development in order to achieve the game and learning objective.
In this session you will explore the taxonomy of serious games. You will examine categories of serious games, including games for training, games for health, and games for change. You will discuss the challenge of creating a serious game, including the requirement that the learning outcome must be tied to a game mechanic in a meaningful way.
Handouts are available for eLearning Guild Online subscribers. Please log in or join with an Online Conference subscription to download these files.
This recording is available for eLearning Guild Online subscribers. Please log in or join with an Online Conference subscription to download this file.
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