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Case Study: Using Games to Transform Learning Experiences
Online Events Archive
Games & Gamification Summit 2016 - May 18, 2016
Little Bird Games
When it comes to learning, people naturally come to the table with expectations. For many, learning looks a lot like school, with a teacher sharing information with students. Even independent learning has expectations attached to it, such as the simplicity of reading a book.
In this session you will explore examples of how games and technology can be used to transform learning experiences. You will examine examples of games fully embedded into a learning experience, including an interactive book that fully immerses the reader in ways that extend and enhance learning. The examples showcased in this session will transform how you view incorporating games into your learning programs.
This recording is available for The eLearning Guild Online subscribers. Please log in or join with an Online Conference subscription to download this file.
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