- Learning Solutions
- Research Library
- Guild Publications
- Sponsored Library
- Online Events Archive
- Conference Archive
- DemoFest Archive
Lessons from the Trenches of Digital Game Design
Online Events Archive
Games & Gamification Summit 2016 - May 19, 2016
President and Chief Product Officer
Yes, the interest in learning games has exploded, along with the interest in gamification. Many practitioners want to create digital game play experiences as opposed to “Click NEXT to continue” eLearning. But when you get started in games and gamification, how do you do it? How “game-y” does something need to be to produce solid learner engagement while maintaining the integrity of the learning experience? What best practices should you follow, and what pitfalls should you avoid? How is the design process the same? How is it different?
This session outlines the tools and techniques to use when designing learning games, revealing several simple learning games—and mistakes made in creating some of them. You will be able to identify what to do and the common pitfalls to avoid when designing a digital game. You will walk through up to five different learning games, learning the factors that influenced the fun and effectiveness of these games. Finally, you will be provided a learning game design template to use in getting started in digital game design.
NOTE: Due to technical issues, the recording is not in the Adobe Connect format, and therefore lacks some functionality and quality.
During the session, the participants are asked to play a game. The link displayed on the screen is not clickable. The game link is: http://bottomlineperformance.com/eLearningGuild/gameexample/ .You can pause the recording and play the game if you wish, the game play time was edited from the recording.
You do not have access to the handouts. Please log in or join to download these files.
You do not have access to the recording. Please log in or join to download this file.
Back to Library