How VR Learning Is Changing Business: Expanding Competence

Online Events Archive

Emerging Tech Online Conference 2019 - July 18, 2019

Hugh Seaton

GM
Adept Reality

Now that the industry has deployed an increasingly large number of training experiences, we can begin looking at the impact it is really having. While the range of use cases is of course quite broad, we’re seeing a pattern emerge—L&D departments are finding that VR provides the opportunity to capture and deploy the expertise of in-house SMEs to much larger numbers of learners and cohorts. The potential for dramatic change in corporate competence profiles is huge, and we’re seeing companies go after it.

In this session you’ll learn about a framework for understanding which processes are particularly suited for virtual reality training, and how to use the framework to guide analytics implementation. We'll discuss how to think about VR simulations as an augmentation for SME-led training, and how hardware choices are enabling—and limiting—scale deployments for SME-augmentation training.

Recording

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