- Learning Solutions
- Research Library
- Guild Publications
- Sponsored Library
- Online Events Archive
- Conference Archive
- DemoFest Archive
- Product Directory
- Supplier Directory
Theory into Practice for Instructional Game Design
Online Events Archive
Online Forums 2012 - January 27, 2012
Senior Instructional Designer, eLearning
There is a gap moving from formal education to the professional world. Academic programs on instructional design can be theory-heavy, and don’t always provide much practical application for would-be instructional designers to segue from academia to industry. There needs to be a bridge between the theory and application of instructional-design principles and the use of emerging learning technologies.
Participants in this session will explore an instructional-design strategy for a Master’s level Instructional Game Design course. You’ll examine the considerations for melding instructional objectives with appropriate content — all within the parameters of providing an applied course on how to use games for learning and training from an instructional designer’s (rather than from a game designer’s) point of view.
In this session, you will learn:
- What instructional games are
- What to consider when designing a practical-application course
- What to consider when designing an instructional games course for instructional designers
- Strategies for matching instructional content with appropriate game genres
You do not have access to the handouts. Please log in or join to download these files.
You do not have access to the recording. Please log in or join to download this file.
Back to Library
Recent Job Postings
- Instructional Design Coordinator
Oak Brook, IL
- eLearning Developer
Albany, New York, USA
- Instructional Designer - Global Sales Development
Costa Mesa, CA or remote
- Instructional Designer / Digital Product Development
- Instructional Designer (Epic)