Getting Gamification Right: 22 Best Practices

Publications Library

April 13, 2017

by Susan Jacobs

When gamification first became popular, it captured the attention of many in the learning and development field. Sensing a hot new trend, designers rushed to incorporate gamified elements in their learning platforms, and pioneering companies hurried to implement the new strategies in the workplace. 

Today, many different enterprises in a wide range of industries have embraced gamification and are leveraging it with varying degrees of success. Since designing and launching an effective gamification program often represents a significant investment of time and funds, designers and firms both are committed to getting it right and driving a positive change.

This eBook, Getting Gamification Right: 22 Best Practices, offers guidance for designing and implementing effective gamification initiatives from some of the industry’s leading names. Wondering how detailed your game design should be? How can you tie gamification to your business needs? This eBook explores everything you need to know about implementing gamification in your work.

 

Complete the form below and download this publication today!
(eLearning Guild members, log in above to pre-populate the form with your member information.)

All fields are required

 

 Back to Library
Advertise Here

Current Membership

69,483

Join The eLearning Guild
Advertise Here

Upcoming Events

Guild Platinum Sponsors

Guild Sponsors

We Proudly Support

Humentum

Recent Job Postings