About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.

Conferences

The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.

Webinars

Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 4

4:00 PM Wed, July 26

Focus: Virtual Reality

Virtual reality offers a promising new strategy for training, engaging learners in a realistic and 360-degree environment. But while the skills transfer possibilities are enormous, there have been two major challenges with using this medium in L&D. The first was the technology cost: In the past, VR head-mounted displays were too expensive for most companies and schools to consider. The second was content creation: Most L&D professionals lacked the capability to design VR environments and integrate them effectively in training. However, a lot changed with the release of Google Cardboard, as this technology allows organizations to invest in affordable head-mounted VR displays. Cost has become less of a concern; now it’s just a matter of how to design effective VR content.

Read More

4:00 PM Wed, July 26

Focus: Augmented Reality

There is excitement in the air about augmented reality; but, just like with any new technology, different companies are approaching it from different directions. And while looking at the potential of AR from a number of angles will help push the technology further, this lack of a single development approach also means that, at this stage, some solutions will play nicely with others and some will not. To assist this technology in moving forward and becoming mainstream, the augmented reality space needs some established structure and standards.

Read More

4:00 PM Wed, July 26

Focus: Virtual Reality

When you begin to explore virtual reality programming, you quickly realize it requires learning many new things across several disciplines. It can be difficult to determine where to start, as the expanding list that begins with VR programming grows to include 3-D graphics, user interface conventions across varying VR hardware, how to set up and use a VR headset, where to find the best VR applications, and more.

Read More

4:00 PM Wed, July 26

Focus: Augmented Reality,  Simulations,  Virtual Reality

On the manufacturing plant floor, production is crucial. No matter how well trained the employees are, there is a loss of retention between training delivery and application. The longer it takes to close that gap, the longer production is halted.

Read More

4:00 PM Wed, July 26

Focus: Augmented Reality

There are a wide range of solutions for implementing augmented reality in training and enterprise applications. Even with these myriad solutions, it’s not always clear how to use them to provide the best possible experience for users. How do you ensure that these solutions are being used to build something useful and meaningful? What is the difference between a good and a bad augmented reality experience?

Read More