About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.

Conferences

The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.

Webinars

Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 7

2:30 PM Thu, July 27

Focus: Virtual Reality

There are more and more tools entering the marketplace that allow you to quickly create 360-degree virtual reality images. However, the final results aren’t always what you’d like: The stitching of VR images in these tools, unfortunately, is not always perfect. Also, there are often inconsistencies both above and below the VR image. These flaws can take away from the immersiveness of the experience you’re creating and even get in the way of learning.

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2:30 PM Thu, July 27

Focus: Virtual Reality

You’ve decided that 360-degree video looks promising and you want to try it out, but you have questions: What do you need to get started? What should you watch out for? Do you have the skill set to do it? What are the benefits? What is it going to cost? And probably more.

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2:30 PM Thu, July 27

Focus: Virtual Reality

For virtual reality to achieve its goals, instructors need to create presence—the feeling of being in the virtual scene. Presence is what differentiates VR from video, and it’s what gives VR its unique power to affect learners. Virtual reality content doesn’t always do this well, leaving users less immersed than instructors intended, and creating weaker experiences and learning impact.

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2:30 PM Thu, July 27

Focus: Augmented Reality,  Virtual Reality

When any technology is used for training or performance support, you want to make sure it’s actually effective. That’s why the impact needs to be examined through a performance lens to determine whether the technology really enables people to do their work better. This analysis of the context is increasingly important to the development and deployment of AR and VR.

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2:30 PM Thu, July 27

Focus: Augmented Reality,  Virtual Reality

There is enormous potential for what L&D professionals can achieve by harnessing the levels of engagement available with virtual reality and augmented reality. Hardware and infrastructure suppliers continue to push the capabilities of these technologies forward. However, there is an enormous gap between those advancing technologies and the realities of today’s learning landscape.

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