About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.

Conferences

The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.

Webinars

Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 5

10:45 AM Wed, June 27

Focus: Augmented Reality

Producing immersive augmented reality (iAR) learning experiences requires a skill set that many instructional designers have not yet acquired. Determining that training efficacy can benefit from iAR is one thing, but producing an effective experience can be daunting when you haven’t made one before. How does a designer get started? What tools are available to learn how? Can designers learn it on their own?

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10:45 AM Wed, June 27

Focus: Virtual Reality

In preparation for the launch of a brand-new regional haul truck in their key markets, Volvo Trucks had both a dealer training and customer engagement challenge ahead of them. A geographically dispersed dealer base made in-person sales training within the launch timeframe challenging. Similarly, the complexity and availability of the new trucks made it unwieldy to engage customers in live product demonstrations.

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10:45 AM Wed, June 27

Focus: Augmented Reality,  Simulations,  Virtual Reality

Both augmented reality and virtual reality technologies address a world that is 3-D, while most traditional digital learning technology addressed a flat landscape. The movement to 3-D landscapes is going to require new skill sets, including new coding skills. With many possible solutions out there for producing 3-D graphics, digital learning needs a way of producing 3-D that is congruent with tools and presentation methods in current use.

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10:45 AM Wed, June 27

Focus: Simulations,  Virtual Reality

Training firefighters in the field is an expensive endeavor. Traditional field training exercises involve large teams of firefighters, their equipment, a dedicated training ground, and set-up and tear-down time for each field exercise. When training exercises are not performed frequently and with precision to shift tactical knowledge to long-term memory, lives are at stake on the fireground. Additionally, firefighters simply do not experience fires every day.

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10:45 AM Wed, June 27

Focus: Simulations,  Virtual Reality

Social VR has the opportunity to bring learners from all over the world into a shared environment for collaboration, simulations, and serious games. While the potential is immense, broad-scale adoption of VR hardware will take some time. This session will describe how companies are accommodating this adoption life cycle by offering social learning experiences that people can log in to on mobile (2-D), desktop, and fully immersive VR.

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10:45 AM Wed, June 27

Focus: Virtual Reality

For millennia learning has been a social experience, and this critical factor has not been supported well in first-generation eLearning solutions. Until now, it was difficult to replicate the power of the live experience online in a scalable, replicable, and affordable way. However, multi-user VR opens the door to truly immersive collaboration and social learning.

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10:45 AM Wed, June 27

Focus: Augmented Reality,  Virtual Reality

Training professionals in many organizations face similar challenges: how to ensure training is engaging, meaningful, and applied on the job. VR and AR can help ensure learner engagement, but how can they be leveraged to create meaningful experiences that are transferred to the job? We will consider these challenges in this session and view examples of VR and AR that create meaningful engagements that have immediate application to the job.

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