About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.

Conferences

The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.

Webinars

Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 6

1:00 PM Wed, June 27

Focus: Virtual Reality

While YouTube and others make viewing online 360 video easy, creating these videos requires special cameras, equipment, setup, and forethought. But did you know that you can simulate this same look and feel using Blender, the open-source 3-D editing software, to create 360 video?

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1:00 PM Wed, June 27

Focus: Virtual Reality

Virtual reality (VR) has been a hot topic in the L&D space. Its use in the field is growing, and now you can move past theory and explore real examples of VR as a learning solution. You can see the real-world experience that incorporates VR, and find out what exactly you need to create a meaningful learning experience.

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1:00 PM Wed, June 27

Focus: Simulations

It’s that herculean challenge, the digital makeover. Take a bi-weekly face-to-face simulation, costing the firm millions of dollars in travel expenses and staffing, and turn it into a rich digital experience. Prepare learners with tools, resources, and training to begin their careers. Also, make sure they feel welcomed, understand expectations, and are grounded in the company structure, priorities, and methodologies. Oh, you have four months to do it!

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1:00 PM Wed, June 27

Focus: Virtual Reality

Cybersickness is a term for motion sickness that you feel in a virtual environment. The potential for experiencing cybersickness often prevents learners from engaging in VR experiences, and experiencing it can decrease learners’ motivation and possibly leave them with negative after-effects that hinder learning. Understanding how cybersickness can impact learners, and how to prevent it, is critical as VR gains broader use.

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1:00 PM Wed, June 27

Focus: Simulations

Moving your organization forward with new approaches to learning and development can be challenging—especially when the new approaches involve nontraditional ideas or technologies. Our Overcoming Barriers sessions bring together people who have already walked this path to share what they have learned. Join our panel of experts as they discuss how you can overcome the most common barriers to incorporating simulations into your training and development programs.

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1:00 PM Wed, June 27

Focus: Augmented Reality

A key technology component of augmented reality that enables devices to “see” and make sense of the world around them is computer vision (CV). CV by itself is a powerful tool for creating useful performance support solutions for your audience. Understanding the tech’s pitfalls and then designing scalable, easy-to-use tools for your organization isn’t something widely shared or discussed in the learning industry at this point.

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1:00 PM Wed, June 27

Focus: Virtual Reality

Strong interpersonal skills are essential now more than ever as impending disruptive technologies like artificial intelligence and machine learning change the workplace. However, interpersonal skills can be hard to find and a challenge to develop quickly at scale. Most learning programs may do a good job teaching what to do, but rarely give opportunities for learners to practice doing it, especially in “true-to-life” situations.

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