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Sessions in Block 7
You’ve seen some amazing augmented reality experiences, and you want to get started right now on a project of your own. But designing, developing, and delivering an AR experience often takes months and cost thousands of dollars. Wouldn’t it be wonderful if you could do it for free? And do it today? What if you could make and test your own AR experiences to share with your stakeholders right now?Read More
Immersive learning platforms use virtual reality headsets to enable new kinds of teaching and learning. Unlike traditional web conferencing tools, these new platforms transport users into a shared virtual space that allows them to use their hands to build and manipulate 3-D objects, become immersed together inside a 360 video, and investigate 3-D models.Read More
Simulated scenarios are a key part of learning, but too often you may walk away with only a “gist” of what went right or wrong. There hasn’t been a good way to apply quantitative analysis to performance, lessons, and improvement.Read More
The VR market is broken. The initial hype bubble has burst. Public interest is still vague and inconsistent. Those killer applications haven’t hit yet. Hardware is still in its infancy. Funding across the industry is still fairly limited. Where are the anchor features and applications and experiences that will herald the emergence of VR? More importantly, what steps must those in the industry take to get there?Read More
Today’s networked businesses must contend with unprecedented levels of complexity and variety. Business simulations provide active, dynamic learning solutions where learners can replicate realistic businesses environments as safe-to-fail spaces where learners can authentically model complex, long-term challenges and improve their performance without any real risk. Managing the conceptual and technical load of creating gamified simulations can be its own challenge—but this session will show you how it’s done.Read More
It can be expensive and time consuming to jump on the VR bandwagon. So how do you determine if, when, and how to utilize AR, VR, and MR in your training strategy? If the time is right, how do you get started?Read More