About The
eLearning Guild

The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

Tap into the vast well of expertise by becoming an eLearning Guild Member for free.

Conferences

The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.

Learning Solutions

eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.

Online Conferences

Online conferences take an in-depth look at contentious topics in our industry. Learn more.

Guild Research 

Guild Research produces reports and resources to help you understand the depth of our field. Learn more.

Webinars

Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.

Newsletters

Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.

Guild For Good

This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.

Job Board

Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.

Other Benefits

Annual Salary & Compensation Report, conference handouts, networking opportunities, and more.

Sessions in Block 8

8:30 AM Thu, June 28

Focus: Augmented Reality

Augmented reality allows you to create an immersive experience for learners. AR can combine images, sound, movies, games, search engines, databases, social media, and the web and explode them across the physical world, revealing invisible stories around products, processes, and operations. But what makes a compelling AR experience that makes learning stick, and how can you get started creating AR content?

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8:30 AM Thu, June 28

Focus: Simulations,  Virtual Reality

Virtual reality offers a promising new strategy for teaching, engaging learners in a realistic and 360-degree environment. However, while the instructional possibilities are extraordinary, there have been two major challenges facing most classrooms: technology cost and instructional relevance.

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8:30 AM Thu, June 28

Focus: Virtual Reality

Virtual reality simulations can be hard to get right, and many VR authoring solutions require slow re-configuring processes to make changes. This can make prototyping slow. At the same time, really knowing that you’ve got the right elements, the right words, the right sequence is hard for a new medium like virtual reality without actually experiencing it. A means of quickly testing and tweaking is needed.

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8:30 AM Thu, June 28

Focus: Augmented Reality,  Virtual Reality

What if we could infuse the power of social learning into virtual reality or augmented reality? While they offer deeply immersive experiences for individuals, both can be primarily a solo experience. Learn how Visa is using connected mobile devices in concert with VR hardware and AR triggers to create collaborative experiences for teams of learners both inside and outside the classroom.

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8:30 AM Thu, June 28

Focus: Simulations

Behavioral video-based simulations are perfect for altering sales, coaching, customer service, assessment and selection, leadership, and other related behaviors. The only problem is that designing simulations is not easy. To further complicate the design process, adding in video can be daunting.

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8:30 AM Thu, June 28

Focus: Virtual Reality

Virtual reality is rapidly gaining acceptance as an exciting technology for learning. But once we get beyond the hype, we need to ask: Can learning in a virtual world really transfer to the real world?

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