2019 Realities360 Sessions
The 2019 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.
Looking for Hands-On Sessions?
Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions, you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.
Sessions in Block 1
We currently have a trillion-dollar problem in healthcare; 47 million people live with dementia worldwide, and this number is growing rapidly (World Alzheimer Report, 2016). What if we could reduce these costs by changing the way we approach customer service for our clients? Evidence shows that if we are able to make each client’s experience more personalized by providing in-the-moment performance support to our staff, we can be more effective and efficient. If we can provide our staff the ability to use their mobile devices to see the customer's care preferences, life history, favorite music, hobbies, and more on demand, we can provide that personalized care. Now, what if we could solve these problems with an elegantly simple solution leveraging augmented reality?Read More
Emergent technologies such as AR, VR, MR, and AI are changing the way the world does business, and that includes training. The high velocity of business processes and tasks require on-demand information and tech-enabled solutions that support the workforce and its unique needs. How does today's learning and development department stay ahead of the changes and take advantage of the unprecedented capabilities of new technology? Do the roles and responsibilities of L&D need to be re-imagined and restructured to equip an ever-changing training landscape?Read More
Immersive technology can be alluring. It is a fresh canvas waiting for you to explore. However, just because it is exciting and new doesn't mean it is the right modality for your learners, the right fit for your team, or the best outcome for your organization. Are you considering AR/VR technology because it is novel and might grab some attention? Or is this a necessary tool with which you can finally fully explore subject matter in greater depth?Read More
Imagine if your GPS took you to the wrong location once out of every 10 uses. Now imagine paying tens of thousands of dollars for this mistake. What started as a learning solution for waiters seating guests and delivering meals to wrong tables in an ultra-luxury, fine dining venue became a quest for a learning experience superior to real-world training. Could we do it?Read More
Immersive reality is cool and mysterious, but faculty often have difficulty seeing how to tie the use of it into learning objectives. Additionally, the vast technology associated with it seems out of range for the classroom. So how do you incorporate what is often a singular experience into a classroom opportunity? More importantly, how do you engage students as content creators? This session will address the pilot experiments and result of a multidisciplinary classroom approach using virtual reality, 360-video, and Google Expedition into coursework. The results speak volumes to where this is going.Read More
Augmented reality is a widely-used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? How should you use it? Finding answers to these questions can be difficult and cause developers to overlook the potential this technology holds. We will answer these questions and more through discussion, development, and interaction.Read More