2019 Realities360 Sessions
The 2019 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world.
Looking for Hands-On Sessions?
Hands-On Learning BYOD (Bring Your Own Device) takes AR/VR solutions beyond theory and into practical application. In these sessions, you will bring your mobile device or laptop, with the software being discussed installed. You'll have the unique opportunity to apply new techniques right then and there, following along step-by-step with an instructor.
Sessions in Block 4
Pop the hood on any car or truck and you see the engine. What you can't see is how the engine works. You can't look at it while it's running, you can't easily teach this in a lecture or by telling students to read their textbooks, and there aren't many diesel resources available for instructors. Many industries face similar problems how to teach what the learner can't see. Additionally, the diesel technician industry faces a shortage of workers and those who are entering the profession have less mechanical know-how than previous students. We were faced with the challenge: How can you give students a realistic view of how an engine works and help them rapidly build skills?Read More
Imagine designing a VR experience that enables the learner to explore a 3-D world; practicing, succeeding, failing, and learning along the way. Imagine also that this passes your IT department’s security requirements and produces tons of data that is all nicely organized and presented in analytical charts that actually provide meaningful results. Designing an engaging VR experience in the headset is the "easiest" part of the solution. How do you implement and deploy in your corporate environment? How do you safely deploy content behind the firewall? Moreover, how do you connect the data from a learner's experience in the headset to the LMS? How do you implement xAPI and a LRS to gain the full spectrum of data? We'll outline how to do so.Read More
HP has been successful in teaching the concepts of an inclusive workplace to its employees. However, after sessions were over much of the feedback centered around how best to put those concepts in action. HP needed a learning solution that reinforced key concepts covered during traditional classroom sessions, and also illustrated practical application of those skills. Because this topic relies heavily on soft skills, HP wanted to prepare employees with practical conversational skills that promote inclusion. HP required a self-contained solution that learners could engage with on their own time. They turned to virtual reality as way to model and simulate office discussions in a way that integrated the classroom lessons into scalable, interactive, and highly-engaging modules.Read More
The frequency with which virtual reality is being deployed continues to grow in both enterprise and academic environments. However, there are still barriers that need to be overcome in implementing and expanding the use of these technologies in the context of learning and development.Read More
Corporations invested $87.6 billion on training in 2018, according to Training magazine. Current technology and design in the industry makes learning dull, costly, and restricts the ability to learn in an effective way. Investing in AR/VR/MR can help solve all of these problems, while helping learners increase knowledge retention and speed up their time to competency.Read More
Organizations are currently experimenting with virtual reality that creates presence and provides an immersive, firsthand experience for multi-generational employees to improve their hands-on skills at work. Instructional designers can now use Adobe Captivate 2019 to create virtual reality projects.Read More
Augmented reality continues to advance and emerge in both consumer and enterprise markets. There’s also rising interest in how to use AR for learning and performance. With AR now one of the hottest buzzwords, how much is hype and how much is substance?Read More