The eLearning Guild is the oldest and most trusted source of information, networking, and community for eLearning professionals. As a member-driven organization, the Guild produces a countless number of resources all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
Tap into the vast well of expertise by becoming an eLearning Guild Member for free.
The Guild produces several conferences, including DevLearn, Learning Solutions, and Realities360. Learn more.
eLearning industry’s oldest and most trusted source for information on eLearning. Learn more.
Online conferences take an in-depth look at contentious topics in our industry. Learn more.
Guild Research produces reports and resources to help you understand the depth of our field. Learn more.
Connect directly with learning experts and discover ideas, tips, and techniques to help you improve your skills. Learn more.
Insider and Update newsletters are quick-reads designed to keep you updated on Guild news and important industry topics.
Guild For Good
This program celebrates those in our community who go above and beyond to create a better tomorrow for all. Learn more.
Post your resume, find a great new job, or a great new employee using The eLearning Guild Job Board. Take a look at the Job Board.
Sessions in Block 6
You need to provide on-the-job training to your new employees without sacrificing customer service and daily operations. Additionally, you don't have the resources to provide a safe and economical way of replicating real life situations. What if there was one solution that combined technical skills with behavioral change through branched learning, all from one tablet?Read More
Kaiser Permanente's Health Plan Workforce Development (HPWD) group, which is always striving to bring leading-edge technology to its learning solutions, believed that AR and VR delivery would be especially important in engaging and retaining younger workers over the next several years. But with its finite resources, HPWD needed to figure out how these technologies could be used most effectively. Of HPWD's many learning audiences (ranging from sales and marketing to underwriting and product support) and their disparate learning needs, which would truly benefit from AR or VR delivery? And how should initial, proof-of-concept forays into these technologies be targeted?Read More
Virtual reality offers instructors a high-impact tool for teaching and learning by engaging learners in a realistic 360-degree environment. While the instructional benefits are extraordinary, there have been two major challenges facing most collegiate classrooms; technology cost and instructional relevance. During this session, attendees will explore innovative VR assignments, utilized over the course of a year, and their evolution in online and in-person courses. Moreover, attendees will discover how to create effective and engaging VR assignments on a public institution budget.Read More
In this session, The eLearning Guild’s director of research, Jane Bozarth, hosts an overview of The Guild’s most recent reports on AR/VR in learning and development efforts. Joined by Cindy Plunkett, co-author of the Guild's April 2019 report, “Augmented and Virtual Reality for Behavior Change,” and The Guild's David Kelly, the session will cover user data regarding popular tools and approaches, as well as current and planned use. It will also offer a review of the literature on leveraging these approaches to change behavior/improve performance.Read More
Currently, you can find copyright-free 3-D objects available for varying costs, or even free on the internet. However, these 3-D objects do not resemble YOUR products or desired object examples. There are software packages that will allow you to create your own 3-D objects, but there is generally a steep learning curve or high amount of artistic and programming skill sets required to use them. The cost to purchase the entire software package does not equal the time and profits lost learning how to utilize the tool. But what if you could create 3-D objects using your own products and desired object examples with minimum artistic and programming skill sets?Read More