805 When to Use AR and VR for Learning—and When Not To
8:30 AM - 9:30 AM Friday, July 28
As virtual and augmented reality technologies continue to advance, it becomes more important than ever to determine how best to utilize these tools in eLearning and training programs.
In this session, you will explore various use cases for virtual reality and augmented reality. More importantly, you will explore situations in which you should NEVER use VR or AR. During this highly collaborative session, participants will outline cost-effective best practices for training industry professionals to apply over the next six to 12 months. No single organization has all the answers, but L&D pros can work together to create some usable guidelines.
In this session, you will learn:
- Best practices for getting started with augmented or virtual reality
- From early use cases of AR and VR in practice
- When NOT to use AR or VR
Novice to intermediate designers, developers, project managers, managers, and directors.
discussed in this session:
Virtual and augmented reality.
Brian Brereton is a sales director with nawmal technologies. Brian has more than two decades of learning industry experience, and he has been involved in building corporate training programs as well as helping organizations use training more effectively. His engaging style and passion for learning have kept him at the forefront of the industry.
Christopher Goodsell is the CEO of Interactive Learning Experience (iLX). He is driven by a love for people and learning and a desire to leverage evolving technologies, leading the iLX global team to deliver content in the most effective, engaging way possible. Christopher holds a BA in marketing communication and design from Oxford Brookes University, as well as a master’s degree in divinity. He has over 25 years of experience in visual communication, creative direction, training, project management, and operations. As CEO, he develops outstanding relationships and builds iLX’s ability to deliver highly interactive learning experiences and performance-based learning that exceeds expectations.