404 Trailblazing Multi-Path VR Learning Solutions
4:00 PM - 5:00 PM Tuesday, June 26
In today’s workplace, one-size-fits-all onboarding methods won’t fit. There is a need to optimize the time-to-contribution metric: the time it takes employees to be productive. Role-specific and realistic onboarding becomes imperative. Ericsson’s multi-path learning platform, Jumpstart, is undergoing an extreme makeover. The original platform allows for role-specific onboarding experiences using multimedia content. Version 2.0 amplifies the learning by recreating real-life scenarios using 360 VR experiences, anchored in a multi-path environment.
In this session, you will learn how to identify ideal multi-path learning use cases for virtual reality learning solutions. You will discover a new process for creating multi-path VR learning solutions from concept to development. You’ll examine the pitfalls that can thwart your robust multi-path VR solution (and how to avoid them), as well as how to incorporate a fail-fast, fail-often process into project management.
In this session, you will learn:
- About ideal use cases for multi-path virtual reality learning solutions
- How to create multi-path VR learning solutions
- How to avoid typical hazards to the project
- Change management techniques to successfully drive adoption
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Multi-path virtual reality, VR development, Unity, video editing and production, 3-D rendering tools, KanbanFlow, and VR headsets (e.g., Vive and HooToo).
Virtual Reality and Media Specialist
Ryan Moore is a learning development and media specialist at Ericsson. He is responsible for developing content for next-generation training programs on technology such as virtual reality, augmented reality, serious games, and mobile applications. He also works closely with video editing, audio editing, and digital motion graphics. Ryan has a bachelor of science degree from Minnesota State University–Moorhead in graphic communications, and a master of interactive technology degree from Southern Methodist University.
Sasha Almanza is a project manager and business consultant at Ericsson, where he oversees the execution of some of the most prominent development projects. Sasha led and executed custom courseware projects that resulted in the successful upgrade and integration of a major client’s 4G nationwide network. In addition to helping create, implement, and revise the department’s web-based learning solutions standards and best practices, Sasha has also served as the training team lead for T-Mobile USA’s Uprising, one of Ericsson’s largest BSS implementation projects worldwide.